Change increment -> increase and decrement -> decrease
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@@ -42,10 +42,10 @@ contract MixinStake is
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getZrxVault().depositFrom(staker, amount);
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// mint stake
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_incrementCurrentAndNextBalance(_activeStakeByOwner[staker], amount);
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_increaseCurrentAndNextBalance(_activeStakeByOwner[staker], amount);
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// update global total of active stake
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_incrementCurrentAndNextBalance(globalStakeByStatus[uint8(IStructs.StakeStatus.ACTIVE)], amount);
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_increaseCurrentAndNextBalance(globalStakeByStatus[uint8(IStructs.StakeStatus.ACTIVE)], amount);
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// notify
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emit Stake(
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@@ -75,10 +75,10 @@ contract MixinStake is
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}
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// burn inactive stake
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_decrementCurrentAndNextBalance(_inactiveStakeByOwner[staker], amount);
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_decreaseCurrentAndNextBalance(_inactiveStakeByOwner[staker], amount);
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// update global total of inactive stake
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_decrementCurrentAndNextBalance(globalStakeByStatus[uint8(IStructs.StakeStatus.INACTIVE)], amount);
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_decreaseCurrentAndNextBalance(globalStakeByStatus[uint8(IStructs.StakeStatus.INACTIVE)], amount);
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// update withdrawable field
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_withdrawableStakeByOwner[staker] =
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@@ -192,13 +192,13 @@ contract MixinStake is
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_loadUnsyncedBalance(_delegatedStakeToPoolByOwner[staker][poolId]);
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// Increment how much stake the staker has delegated to the input pool.
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_incrementNextBalance(
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_increaseNextBalance(
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_delegatedStakeToPoolByOwner[staker][poolId],
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amount
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);
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// Increment how much stake has been delegated to pool.
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_incrementNextBalance(_delegatedStakeByPoolId[poolId], amount);
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_increaseNextBalance(_delegatedStakeByPoolId[poolId], amount);
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// Synchronizes reward state in the pool that the owner is delegating
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// to.
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@@ -232,13 +232,13 @@ contract MixinStake is
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_loadUnsyncedBalance(_delegatedStakeToPoolByOwner[staker][poolId]);
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// decrement how much stake the staker has delegated to the input pool
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_decrementNextBalance(
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_decreaseNextBalance(
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_delegatedStakeToPoolByOwner[staker][poolId],
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amount
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);
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// decrement how much stake has been delegated to pool
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_decrementNextBalance(_delegatedStakeByPoolId[poolId], amount);
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_decreaseNextBalance(_delegatedStakeByPoolId[poolId], amount);
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// synchronizes reward state in the pool that the owner is undelegating
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// from
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@@ -111,7 +111,7 @@ contract MixinStakeStorage is
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/// @dev Increments both the `current` and `next` fields.
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/// @param balancePtr storage pointer to balance.
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/// @param amount to mint.
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function _incrementCurrentAndNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
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function _increaseCurrentAndNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
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internal
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{
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// Remove stake from balance
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@@ -126,7 +126,7 @@ contract MixinStakeStorage is
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/// @dev Decrements both the `current` and `next` fields.
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/// @param balancePtr storage pointer to balance.
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/// @param amount to mint.
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function _decrementCurrentAndNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
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function _decreaseCurrentAndNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
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internal
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{
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// Remove stake from balance
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@@ -141,7 +141,7 @@ contract MixinStakeStorage is
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/// @dev Increments the `next` field (but not the `current` field).
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/// @param balancePtr storage pointer to balance.
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/// @param amount to increment by.
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function _incrementNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
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function _increaseNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
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internal
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{
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// Add stake to balance
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@@ -155,7 +155,7 @@ contract MixinStakeStorage is
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/// @dev Decrements the `next` field (but not the `current` field).
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/// @param balancePtr storage pointer to balance.
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/// @param amount to decrement by.
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function _decrementNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
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function _decreaseNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
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internal
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{
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// Remove stake from balance
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