Merge pull request #2207 from 0xProject/fix/3.0/improve-readability

Improve readability, fix `_trySetCumulativeReward` logic
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Lawrence Forman 2019-09-25 17:14:06 -04:00 committed by GitHub
commit 96c8da9fdd
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9 changed files with 93 additions and 275 deletions

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@ -41,10 +41,10 @@ contract MixinStake is
getZrxVault().depositFrom(staker, amount);
// mint stake
_incrementCurrentAndNextBalance(_activeStakeByOwner[staker], amount);
_increaseCurrentAndNextBalance(_activeStakeByOwner[staker], amount);
// update global total of active stake
_incrementCurrentAndNextBalance(globalStakeByStatus[uint8(IStructs.StakeStatus.ACTIVE)], amount);
_increaseCurrentAndNextBalance(globalStakeByStatus[uint8(IStructs.StakeStatus.ACTIVE)], amount);
// notify
emit Stake(
@ -74,10 +74,10 @@ contract MixinStake is
}
// burn inactive stake
_decrementCurrentAndNextBalance(_inactiveStakeByOwner[staker], amount);
_decreaseCurrentAndNextBalance(_inactiveStakeByOwner[staker], amount);
// update global total of inactive stake
_decrementCurrentAndNextBalance(globalStakeByStatus[uint8(IStructs.StakeStatus.INACTIVE)], amount);
_decreaseCurrentAndNextBalance(globalStakeByStatus[uint8(IStructs.StakeStatus.INACTIVE)], amount);
// update withdrawable field
_withdrawableStakeByOwner[staker] =
@ -186,30 +186,19 @@ contract MixinStake is
// Sanity check the pool we're delegating to exists.
_assertStakingPoolExists(poolId);
// Cache amount delegated to pool by staker.
IStructs.StoredBalance memory initDelegatedStakeToPoolByOwner =
_loadUnsyncedBalance(_delegatedStakeToPoolByOwner[staker][poolId]);
_withdrawAndSyncDelegatorRewards(
poolId,
staker
);
// Increment how much stake the staker has delegated to the input pool.
_incrementNextBalance(
_increaseNextBalance(
_delegatedStakeToPoolByOwner[staker][poolId],
amount
);
// Increment how much stake has been delegated to pool.
_incrementNextBalance(_delegatedStakeByPoolId[poolId], amount);
// Synchronizes reward state in the pool that the owner is delegating
// to.
IStructs.StoredBalance memory finalDelegatedStakeToPoolByOwner =
_loadSyncedBalance(_delegatedStakeToPoolByOwner[staker][poolId]);
_withdrawAndSyncDelegatorRewards(
poolId,
staker,
initDelegatedStakeToPoolByOwner,
finalDelegatedStakeToPoolByOwner
);
_increaseNextBalance(_delegatedStakeByPoolId[poolId], amount);
}
/// @dev Un-Delegates a owners stake from a staking pool.
@ -226,30 +215,19 @@ contract MixinStake is
// sanity check the pool we're undelegating from exists
_assertStakingPoolExists(poolId);
// cache amount delegated to pool by staker
IStructs.StoredBalance memory initDelegatedStakeToPoolByOwner =
_loadUnsyncedBalance(_delegatedStakeToPoolByOwner[staker][poolId]);
_withdrawAndSyncDelegatorRewards(
poolId,
staker
);
// decrement how much stake the staker has delegated to the input pool
_decrementNextBalance(
_decreaseNextBalance(
_delegatedStakeToPoolByOwner[staker][poolId],
amount
);
// decrement how much stake has been delegated to pool
_decrementNextBalance(_delegatedStakeByPoolId[poolId], amount);
// synchronizes reward state in the pool that the owner is undelegating
// from
IStructs.StoredBalance memory finalDelegatedStakeToPoolByOwner =
_loadSyncedBalance(_delegatedStakeToPoolByOwner[staker][poolId]);
_withdrawAndSyncDelegatorRewards(
poolId,
staker,
initDelegatedStakeToPoolByOwner,
finalDelegatedStakeToPoolByOwner
);
_decreaseNextBalance(_delegatedStakeByPoolId[poolId], amount);
}
/// @dev Returns a storage pointer to a user's stake in a given status.

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@ -111,7 +111,7 @@ contract MixinStakeStorage is
/// @dev Increments both the `current` and `next` fields.
/// @param balancePtr storage pointer to balance.
/// @param amount to mint.
function _incrementCurrentAndNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
function _increaseCurrentAndNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
internal
{
// Remove stake from balance
@ -126,7 +126,7 @@ contract MixinStakeStorage is
/// @dev Decrements both the `current` and `next` fields.
/// @param balancePtr storage pointer to balance.
/// @param amount to mint.
function _decrementCurrentAndNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
function _decreaseCurrentAndNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
internal
{
// Remove stake from balance
@ -141,7 +141,7 @@ contract MixinStakeStorage is
/// @dev Increments the `next` field (but not the `current` field).
/// @param balancePtr storage pointer to balance.
/// @param amount to increment by.
function _incrementNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
function _increaseNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
internal
{
// Add stake to balance
@ -155,7 +155,7 @@ contract MixinStakeStorage is
/// @dev Decrements the `next` field (but not the `current` field).
/// @param balancePtr storage pointer to balance.
/// @param amount to decrement by.
function _decrementNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
function _decreaseNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
internal
{
// Remove stake from balance

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@ -37,7 +37,6 @@ contract MixinCumulativeRewards is
// Sets the default cumulative reward
_forceSetCumulativeReward(
poolId,
currentEpoch,
IStructs.Fraction({
numerator: 0,
denominator: MIN_TOKEN_VALUE
@ -57,89 +56,23 @@ contract MixinCumulativeRewards is
return cumulativeReward.denominator != 0;
}
/// @dev Tries to set a cumulative reward for `poolId` at `epoch`.
/// @param poolId Unique Id of pool.
/// @param epoch Epoch of cumulative reward.
/// @param value Value of cumulative reward.
function _trySetCumulativeReward(
bytes32 poolId,
uint256 epoch,
IStructs.Fraction memory value
)
internal
{
// Do nothing if it's in the past since we don't want to
// rewrite history.
if (epoch < currentEpoch
&& _isCumulativeRewardSet(_cumulativeRewardsByPool[poolId][epoch]))
{
return;
}
_forceSetCumulativeReward(poolId, epoch, value);
}
/// @dev Sets a cumulative reward for `poolId` at `epoch`.
/// This can be used to overwrite an existing value.
/// @param poolId Unique Id of pool.
/// @param epoch Epoch of cumulative reward.
/// @param value Value of cumulative reward.
function _forceSetCumulativeReward(
bytes32 poolId,
uint256 epoch,
IStructs.Fraction memory value
)
internal
{
_cumulativeRewardsByPool[poolId][epoch] = value;
// Never set the most recent reward epoch to one in the future, because
// it may get removed if there are no more dependencies on it.
if (epoch <= currentEpoch) {
_trySetMostRecentCumulativeRewardEpoch(poolId, epoch);
}
}
/// @dev Tries to set the epoch of the most recent cumulative reward.
/// The value will only be set if the input epoch is greater than the
/// current most recent value.
/// @param poolId Unique Id of pool.
/// @param epoch Epoch of the most recent cumulative reward.
function _trySetMostRecentCumulativeRewardEpoch(
bytes32 poolId,
uint256 epoch
)
internal
{
// Check if we should do any work
uint256 currentMostRecentEpoch = _cumulativeRewardsByPoolLastStored[poolId];
if (epoch == currentMostRecentEpoch) {
return;
}
uint256 currentEpoch_ = currentEpoch;
_cumulativeRewardsByPool[poolId][currentEpoch_] = value;
// Update state to reflect the most recent cumulative reward
_forceSetMostRecentCumulativeRewardEpoch(
poolId,
currentMostRecentEpoch,
epoch
);
}
/// @dev Forcefully sets the epoch of the most recent cumulative reward.
/// @param poolId Unique Id of pool.
/// @param currentMostRecentEpoch Epoch of the most recent cumulative
/// reward.
/// @param newMostRecentEpoch Epoch of the new most recent cumulative
/// reward.
function _forceSetMostRecentCumulativeRewardEpoch(
bytes32 poolId,
uint256 currentMostRecentEpoch,
uint256 newMostRecentEpoch
)
internal
{
// Sanity check that we're not trying to go back in time
assert(newMostRecentEpoch >= currentMostRecentEpoch);
_cumulativeRewardsByPoolLastStored[poolId] = newMostRecentEpoch;
uint256 currentMostRecentEpoch = _cumulativeRewardsByPoolLastStored[poolId];
assert(currentEpoch_ >= currentMostRecentEpoch);
_cumulativeRewardsByPoolLastStored[poolId] = currentEpoch_;
}
/// @dev Computes a member's reward over a given epoch interval.

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@ -44,21 +44,15 @@ contract MixinStakingPoolRewards is
{
address member = msg.sender;
IStructs.StoredBalance memory finalDelegatedStakeToPoolByOwner =
_loadSyncedBalance(_delegatedStakeToPoolByOwner[member][poolId]);
_withdrawAndSyncDelegatorRewards(
poolId,
member,
// Initial balance
_loadUnsyncedBalance(_delegatedStakeToPoolByOwner[member][poolId]),
finalDelegatedStakeToPoolByOwner
member
);
// Update stored balance with synchronized version; this prevents
// redundant withdrawals.
_delegatedStakeToPoolByOwner[member][poolId] =
finalDelegatedStakeToPoolByOwner;
_loadSyncedBalance(_delegatedStakeToPoolByOwner[member][poolId]);
}
/// @dev Computes the reward balance in ETH of the operator of a pool.
@ -108,7 +102,7 @@ contract MixinStakingPoolRewards is
);
return _computeDelegatorReward(
poolId,
_loadUnsyncedBalance(_delegatedStakeToPoolByOwner[member][poolId]),
member,
unfinalizedMembersReward,
unfinalizedMembersStake
);
@ -118,33 +112,41 @@ contract MixinStakingPoolRewards is
/// withdrawing rewards and adding/removing dependencies on cumulative rewards.
/// @param poolId Unique id of pool.
/// @param member of the pool.
/// @param initialDelegatedStakeToPoolByOwner The member's delegated
/// balance at the beginning of this transaction.
/// @param finalDelegatedStakeToPoolByOwner The member's delegated balance
/// at the end of this transaction.
function _withdrawAndSyncDelegatorRewards(
bytes32 poolId,
address member,
IStructs.StoredBalance memory initialDelegatedStakeToPoolByOwner,
IStructs.StoredBalance memory finalDelegatedStakeToPoolByOwner
address member
)
internal
{
// Withdraw any rewards from.
// this must be done before we can modify the staker's portion of the
// delegator pool.
_finalizePoolAndWithdrawDelegatorRewards(
// Ensure the pool is finalized.
finalizePool(poolId);
// Compute balance owed to delegator
uint256 balance = _computeDelegatorReward(
poolId,
member,
initialDelegatedStakeToPoolByOwner
// No unfinalized values because we ensured the pool is already
// finalized.
0,
0
);
// Add dependencies on cumulative rewards for this epoch and the next
// epoch, if necessary.
_setCumulativeRewardDependenciesForDelegator(
poolId,
finalDelegatedStakeToPoolByOwner
);
// Withdraw non-0 balance
if (balance != 0) {
// Decrease the balance of the pool
_decreasePoolRewards(poolId, balance);
// Withdraw the member's WETH balance
getWethContract().transfer(member, balance);
}
// Add a cumulative reward entry for this epoch.
if (!_isCumulativeRewardSet(_cumulativeRewardsByPool[poolId][currentEpoch])) {
_forceSetCumulativeReward(
poolId,
_getMostRecentCumulativeReward(poolId)
);
}
}
/// @dev Handles a pool's reward at the current epoch.
@ -205,7 +207,6 @@ contract MixinStakingPoolRewards is
// Store cumulative rewards for this epoch.
_forceSetCumulativeReward(
poolId,
currentEpoch,
cumulativeReward
);
}
@ -244,50 +245,15 @@ contract MixinStakingPoolRewards is
return (operatorReward, membersReward);
}
/// @dev Transfers a delegators accumulated rewards to the delegator.
/// This is required before the member's stake in the pool can be modified.
/// @param poolId Unique id of pool.
/// @param member The member of the pool.
/// @param unsyncedStake Unsynced stake of the delegator to the pool.
function _finalizePoolAndWithdrawDelegatorRewards(
bytes32 poolId,
address member,
IStructs.StoredBalance memory unsyncedStake
)
private
{
// Ensure the pool is finalized.
finalizePool(poolId);
// Compute balance owed to delegator
uint256 balance = _computeDelegatorReward(
poolId,
unsyncedStake,
// No unfinalized values because we ensured the pool is already
// finalized.
0,
0
);
if (balance == 0) {
return;
}
// Decrease the balance of the pool
_decreasePoolRewards(poolId, balance);
// Withdraw the member's WETH balance
getWethContract().transfer(member, balance);
}
/// @dev Computes the reward balance in ETH of a specific member of a pool.
/// @param poolId Unique id of pool.
/// @param unsyncedStake Unsynced delegated stake to pool by staker
/// @param member of the pool.
/// @param unfinalizedMembersReward Unfinalized total members reward (if any).
/// @param unfinalizedMembersStake Unfinalized total members stake (if any).
/// @return reward Balance in WETH.
function _computeDelegatorReward(
bytes32 poolId,
IStructs.StoredBalance memory unsyncedStake,
address member,
uint256 unfinalizedMembersReward,
uint256 unfinalizedMembersStake
)
@ -302,6 +268,9 @@ contract MixinStakingPoolRewards is
return 0;
}
IStructs.StoredBalance memory unsyncedStake =
_loadUnsyncedBalance(_delegatedStakeToPoolByOwner[member][poolId]);
// There can be no rewards if the last epoch when stake was synced is
// equal to the current epoch, because all prior rewards, including
// rewards finalized this epoch have been claimed.
@ -384,36 +353,6 @@ contract MixinStakingPoolRewards is
);
}
/// @dev Adds or removes cumulative reward dependencies for a delegator.
/// A delegator always depends on the cumulative reward for the current
/// and next epoch, if they would still have stake in the next epoch.
/// @param poolId Unique id of pool.
/// @param _delegatedStakeToPoolByOwner Amount of stake the member has
/// delegated to the pool.
function _setCumulativeRewardDependenciesForDelegator(
bytes32 poolId,
IStructs.StoredBalance memory _delegatedStakeToPoolByOwner
)
private
{
// Get the most recent cumulative reward, which will serve as a
// reference point when updating dependencies
IStructs.Fraction memory mostRecentCumulativeReward = _getMostRecentCumulativeReward(poolId);
// The delegator depends on the Cumulative Reward for this epoch
// only if they are currently staked or will be staked next epoch.
if (_delegatedStakeToPoolByOwner.currentEpochBalance == 0 && _delegatedStakeToPoolByOwner.nextEpochBalance == 0) {
return;
}
// Delegator depends on the Cumulative Reward for this epoch - ensure it is set.
_trySetCumulativeReward(
poolId,
_delegatedStakeToPoolByOwner.currentEpoch,
mostRecentCumulativeReward
);
}
/// @dev Increases rewards for a pool.
/// @param poolId Unique id of pool.
/// @param amount Amount to increment rewards by.

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@ -30,11 +30,6 @@ contract TestCumulativeRewardTracking is
uint256 epoch
);
event SetMostRecentCumulativeReward(
bytes32 poolId,
uint256 epoch
);
constructor(
address wethAddress,
address zrxVaultAddress
@ -51,31 +46,14 @@ contract TestCumulativeRewardTracking is
function _forceSetCumulativeReward(
bytes32 poolId,
uint256 epoch,
IStructs.Fraction memory value
)
internal
{
emit SetCumulativeReward(poolId, epoch);
emit SetCumulativeReward(poolId, currentEpoch);
MixinCumulativeRewards._forceSetCumulativeReward(
poolId,
epoch,
value
);
}
function _forceSetMostRecentCumulativeRewardEpoch(
bytes32 poolId,
uint256 currentMostRecentEpoch,
uint256 newMostRecentEpoch
)
internal
{
emit SetMostRecentCumulativeReward(poolId, newMostRecentEpoch);
MixinCumulativeRewards._forceSetMostRecentCumulativeRewardEpoch(
poolId,
currentMostRecentEpoch,
newMostRecentEpoch
);
}
}

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@ -86,7 +86,7 @@ contract TestDelegatorRewards is
_poolById[poolId].operator = operatorAddress;
_setOperatorShare(poolId, operatorReward, membersReward);
_initGenesisCumulativeRewards(poolId);
_syncPoolRewards(
poolId,
operatorReward + membersReward,
@ -110,7 +110,10 @@ contract TestDelegatorRewards is
external
{
_initGenesisCumulativeRewards(poolId);
IStructs.StoredBalance memory initialStake = _delegatedStakeToPoolByOwner[delegator][poolId];
_withdrawAndSyncDelegatorRewards(
poolId,
delegator
);
IStructs.StoredBalance storage _stake = _delegatedStakeToPoolByOwner[delegator][poolId];
_stake.isInitialized = true;
_stake.currentEpochBalance += uint96(stake);
@ -118,9 +121,7 @@ contract TestDelegatorRewards is
_stake.currentEpoch = uint32(currentEpoch);
_withdrawAndSyncDelegatorRewards(
poolId,
delegator,
initialStake,
_stake
delegator
);
}
@ -135,7 +136,10 @@ contract TestDelegatorRewards is
external
{
_initGenesisCumulativeRewards(poolId);
IStructs.StoredBalance memory initialStake = _delegatedStakeToPoolByOwner[delegator][poolId];
_withdrawAndSyncDelegatorRewards(
poolId,
delegator
);
IStructs.StoredBalance storage _stake = _delegatedStakeToPoolByOwner[delegator][poolId];
if (_stake.currentEpoch < currentEpoch) {
_stake.currentEpochBalance = _stake.nextEpochBalance;
@ -143,12 +147,6 @@ contract TestDelegatorRewards is
_stake.isInitialized = true;
_stake.nextEpochBalance += uint96(stake);
_stake.currentEpoch = uint32(currentEpoch);
_withdrawAndSyncDelegatorRewards(
poolId,
delegator,
initialStake,
_stake
);
}
/// @dev Clear stake that will occur in the next epoch
@ -162,7 +160,10 @@ contract TestDelegatorRewards is
external
{
_initGenesisCumulativeRewards(poolId);
IStructs.StoredBalance memory initialStake = _delegatedStakeToPoolByOwner[delegator][poolId];
_withdrawAndSyncDelegatorRewards(
poolId,
delegator
);
IStructs.StoredBalance storage _stake = _delegatedStakeToPoolByOwner[delegator][poolId];
if (_stake.currentEpoch < currentEpoch) {
_stake.currentEpochBalance = _stake.nextEpochBalance;
@ -170,12 +171,6 @@ contract TestDelegatorRewards is
_stake.isInitialized = true;
_stake.nextEpochBalance -= uint96(stake);
_stake.currentEpoch = uint32(currentEpoch);
_withdrawAndSyncDelegatorRewards(
poolId,
delegator,
initialStake,
_stake
);
}
// solhint-disable no-simple-event-func-name

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@ -22,7 +22,7 @@ pragma experimental ABIEncoderV2;
import "../src/Staking.sol";
// solhint-disable no-empty-blocks
// solhint-disable no-empty-blocks,no-simple-event-func-name
/// @dev A version of the staking contract with WETH-related functions
/// overridden to do nothing.
contract TestStakingNoWETH is

View File

@ -39,7 +39,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
await simulation.runTestAsync(
[TestAction.Finalize],
[TestAction.CreatePool],
[{ event: 'SetCumulativeReward', epoch: 1 }, { event: 'SetMostRecentCumulativeReward', epoch: 1 }],
[{ event: 'SetCumulativeReward', epoch: 1 }],
);
});
it('delegating in the same epoch pool is created', async () => {
@ -53,7 +53,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
// Creates CR for epoch 1
TestAction.Delegate,
],
[{ event: 'SetCumulativeReward', epoch: 0 }],
[],
);
});
it('re-delegating in the same epoch', async () => {
@ -68,7 +68,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
// Updates CR for epoch 0
TestAction.Delegate,
],
[{ event: 'SetCumulativeReward', epoch: 0 }, { event: 'SetCumulativeReward', epoch: 0 }],
[],
);
});
it('delegating in new epoch', async () => {
@ -86,7 +86,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
// Unsets the CR for epoch 0
TestAction.Delegate,
],
[{ event: 'SetCumulativeReward', epoch: 1 }, { event: 'SetMostRecentCumulativeReward', epoch: 1 }],
[{ event: 'SetCumulativeReward', epoch: 1 }],
);
});
it('re-delegating in a new epoch', async () => {
@ -105,7 +105,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
// Sets MRCR to epoch 1
TestAction.Delegate,
],
[{ event: 'SetCumulativeReward', epoch: 1 }, { event: 'SetMostRecentCumulativeReward', epoch: 1 }],
[{ event: 'SetCumulativeReward', epoch: 1 }],
);
});
it('delegating in epoch 1 then again in epoch 2', async () => {
@ -128,7 +128,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
// Clears CR for epoch 1
TestAction.Delegate,
],
[{ event: 'SetCumulativeReward', epoch: 2 }, { event: 'SetMostRecentCumulativeReward', epoch: 2 }],
[{ event: 'SetCumulativeReward', epoch: 2 }],
);
});
it('delegate in epoch 1 then undelegate in epoch 2', async () => {
@ -152,7 +152,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
// Clear CR for epoch 1
TestAction.Undelegate,
],
[{ event: 'SetCumulativeReward', epoch: 2 }, { event: 'SetMostRecentCumulativeReward', epoch: 2 }],
[{ event: 'SetCumulativeReward', epoch: 2 }],
);
});
it('delegate in epoch 0 and epoch 1, then undelegate half in epoch 2', async () => {
@ -181,7 +181,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
// Clears CR for epoch 1
TestAction.Undelegate,
],
[{ event: 'SetCumulativeReward', epoch: 2 }, { event: 'SetMostRecentCumulativeReward', epoch: 2 }],
[{ event: 'SetCumulativeReward', epoch: 2 }],
);
});
it('delegate in epoch 1 and 2 then again in 3', async () => {
@ -210,7 +210,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
// Clears CR for epoch 1
TestAction.Delegate,
],
[{ event: 'SetCumulativeReward', epoch: 2 }, { event: 'SetMostRecentCumulativeReward', epoch: 2 }],
[{ event: 'SetCumulativeReward', epoch: 2 }],
);
});
it('delegate in epoch 0, earn reward in epoch 1', async () => {
@ -233,7 +233,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
// Sets MRCR to epoch 2
TestAction.Finalize,
],
[{ event: 'SetCumulativeReward', epoch: 2 }, { event: 'SetMostRecentCumulativeReward', epoch: 2 }],
[{ event: 'SetCumulativeReward', epoch: 2 }],
);
});
it('delegate in epoch 0, epoch 2, earn reward in epoch 3, then delegate', async () => {
@ -268,7 +268,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
// Clears CR for epoch 2
TestAction.Delegate,
],
[{ event: 'SetCumulativeReward', epoch: 3 }],
[],
);
});
it('delegate in epoch 0 and 1, earn reward in epoch 3, then undelegate half', async () => {
@ -303,7 +303,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
// Clears CR for epoch 2
TestAction.Undelegate,
],
[{ event: 'SetCumulativeReward', epoch: 3 }],
[],
);
});
it('delegate in epoch 1, 2, earn rewards in epoch 3, skip to epoch 4, then delegate', async () => {
@ -341,7 +341,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
// Clears CR for epoch 1
TestAction.Delegate,
],
[{ event: 'SetCumulativeReward', epoch: 4 }, { event: 'SetMostRecentCumulativeReward', epoch: 4 }],
[{ event: 'SetCumulativeReward', epoch: 4 }],
);
});
it('earn reward in epoch 1 with no stake, then delegate', async () => {
@ -362,7 +362,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
// Creates CR for epoch 2
TestAction.Delegate,
],
[{ event: 'SetCumulativeReward', epoch: 1 }, { event: 'SetMostRecentCumulativeReward', epoch: 1 }],
[{ event: 'SetCumulativeReward', epoch: 1 }],
);
});
it('delegate in epoch 1, 3, then delegate in epoch 4', async () => {
@ -397,7 +397,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
// Creates CR for epoch 5
TestAction.Delegate,
],
[{ event: 'SetCumulativeReward', epoch: 4 }, { event: 'SetMostRecentCumulativeReward', epoch: 4 }],
[{ event: 'SetCumulativeReward', epoch: 4 }],
);
});
it('delegate in epoch 1, then epoch 3', async () => {
@ -425,7 +425,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
// Clears CR for epoch 2
TestAction.Delegate,
],
[{ event: 'SetCumulativeReward', epoch: 3 }, { event: 'SetMostRecentCumulativeReward', epoch: 3 }],
[{ event: 'SetCumulativeReward', epoch: 3 }],
);
});
});

View File

@ -36,12 +36,7 @@ export class CumulativeRewardTrackingSimulation {
private static _extractTestLogs(txReceiptLogs: DecodedLogs): TestLog[] {
const logs = [];
for (const log of txReceiptLogs) {
if (log.event === TestCumulativeRewardTrackingEvents.SetMostRecentCumulativeReward) {
logs.push({
event: log.event,
epoch: log.args.epoch.toNumber(),
});
} else if (log.event === TestCumulativeRewardTrackingEvents.SetCumulativeReward) {
if (log.event === TestCumulativeRewardTrackingEvents.SetCumulativeReward) {
logs.push({
event: log.event,
epoch: log.args.epoch.toNumber(),