Merge pull request #2207 from 0xProject/fix/3.0/improve-readability
Improve readability, fix `_trySetCumulativeReward` logic
This commit is contained in:
commit
96c8da9fdd
@ -41,10 +41,10 @@ contract MixinStake is
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getZrxVault().depositFrom(staker, amount);
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// mint stake
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_incrementCurrentAndNextBalance(_activeStakeByOwner[staker], amount);
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_increaseCurrentAndNextBalance(_activeStakeByOwner[staker], amount);
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// update global total of active stake
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_incrementCurrentAndNextBalance(globalStakeByStatus[uint8(IStructs.StakeStatus.ACTIVE)], amount);
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_increaseCurrentAndNextBalance(globalStakeByStatus[uint8(IStructs.StakeStatus.ACTIVE)], amount);
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// notify
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emit Stake(
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@ -74,10 +74,10 @@ contract MixinStake is
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}
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// burn inactive stake
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_decrementCurrentAndNextBalance(_inactiveStakeByOwner[staker], amount);
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_decreaseCurrentAndNextBalance(_inactiveStakeByOwner[staker], amount);
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// update global total of inactive stake
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_decrementCurrentAndNextBalance(globalStakeByStatus[uint8(IStructs.StakeStatus.INACTIVE)], amount);
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_decreaseCurrentAndNextBalance(globalStakeByStatus[uint8(IStructs.StakeStatus.INACTIVE)], amount);
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// update withdrawable field
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_withdrawableStakeByOwner[staker] =
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@ -186,30 +186,19 @@ contract MixinStake is
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// Sanity check the pool we're delegating to exists.
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_assertStakingPoolExists(poolId);
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// Cache amount delegated to pool by staker.
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IStructs.StoredBalance memory initDelegatedStakeToPoolByOwner =
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_loadUnsyncedBalance(_delegatedStakeToPoolByOwner[staker][poolId]);
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_withdrawAndSyncDelegatorRewards(
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poolId,
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staker
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);
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// Increment how much stake the staker has delegated to the input pool.
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_incrementNextBalance(
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_increaseNextBalance(
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_delegatedStakeToPoolByOwner[staker][poolId],
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amount
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);
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// Increment how much stake has been delegated to pool.
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_incrementNextBalance(_delegatedStakeByPoolId[poolId], amount);
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// Synchronizes reward state in the pool that the owner is delegating
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// to.
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IStructs.StoredBalance memory finalDelegatedStakeToPoolByOwner =
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_loadSyncedBalance(_delegatedStakeToPoolByOwner[staker][poolId]);
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_withdrawAndSyncDelegatorRewards(
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poolId,
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staker,
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initDelegatedStakeToPoolByOwner,
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finalDelegatedStakeToPoolByOwner
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);
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_increaseNextBalance(_delegatedStakeByPoolId[poolId], amount);
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}
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/// @dev Un-Delegates a owners stake from a staking pool.
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@ -226,30 +215,19 @@ contract MixinStake is
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// sanity check the pool we're undelegating from exists
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_assertStakingPoolExists(poolId);
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// cache amount delegated to pool by staker
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IStructs.StoredBalance memory initDelegatedStakeToPoolByOwner =
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_loadUnsyncedBalance(_delegatedStakeToPoolByOwner[staker][poolId]);
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_withdrawAndSyncDelegatorRewards(
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poolId,
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staker
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);
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// decrement how much stake the staker has delegated to the input pool
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_decrementNextBalance(
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_decreaseNextBalance(
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_delegatedStakeToPoolByOwner[staker][poolId],
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amount
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);
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// decrement how much stake has been delegated to pool
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_decrementNextBalance(_delegatedStakeByPoolId[poolId], amount);
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// synchronizes reward state in the pool that the owner is undelegating
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// from
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IStructs.StoredBalance memory finalDelegatedStakeToPoolByOwner =
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_loadSyncedBalance(_delegatedStakeToPoolByOwner[staker][poolId]);
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_withdrawAndSyncDelegatorRewards(
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poolId,
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staker,
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initDelegatedStakeToPoolByOwner,
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finalDelegatedStakeToPoolByOwner
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);
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_decreaseNextBalance(_delegatedStakeByPoolId[poolId], amount);
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}
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/// @dev Returns a storage pointer to a user's stake in a given status.
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@ -111,7 +111,7 @@ contract MixinStakeStorage is
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/// @dev Increments both the `current` and `next` fields.
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/// @param balancePtr storage pointer to balance.
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/// @param amount to mint.
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function _incrementCurrentAndNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
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function _increaseCurrentAndNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
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internal
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{
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// Remove stake from balance
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@ -126,7 +126,7 @@ contract MixinStakeStorage is
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/// @dev Decrements both the `current` and `next` fields.
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/// @param balancePtr storage pointer to balance.
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/// @param amount to mint.
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function _decrementCurrentAndNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
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function _decreaseCurrentAndNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
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internal
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{
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// Remove stake from balance
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@ -141,7 +141,7 @@ contract MixinStakeStorage is
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/// @dev Increments the `next` field (but not the `current` field).
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/// @param balancePtr storage pointer to balance.
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/// @param amount to increment by.
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function _incrementNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
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function _increaseNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
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internal
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{
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// Add stake to balance
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@ -155,7 +155,7 @@ contract MixinStakeStorage is
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/// @dev Decrements the `next` field (but not the `current` field).
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/// @param balancePtr storage pointer to balance.
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/// @param amount to decrement by.
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function _decrementNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
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function _decreaseNextBalance(IStructs.StoredBalance storage balancePtr, uint256 amount)
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internal
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{
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// Remove stake from balance
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@ -37,7 +37,6 @@ contract MixinCumulativeRewards is
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// Sets the default cumulative reward
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_forceSetCumulativeReward(
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poolId,
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currentEpoch,
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IStructs.Fraction({
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numerator: 0,
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denominator: MIN_TOKEN_VALUE
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@ -57,89 +56,23 @@ contract MixinCumulativeRewards is
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return cumulativeReward.denominator != 0;
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}
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/// @dev Tries to set a cumulative reward for `poolId` at `epoch`.
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/// @param poolId Unique Id of pool.
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/// @param epoch Epoch of cumulative reward.
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/// @param value Value of cumulative reward.
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function _trySetCumulativeReward(
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bytes32 poolId,
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uint256 epoch,
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IStructs.Fraction memory value
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)
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internal
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{
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// Do nothing if it's in the past since we don't want to
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// rewrite history.
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if (epoch < currentEpoch
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&& _isCumulativeRewardSet(_cumulativeRewardsByPool[poolId][epoch]))
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{
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return;
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}
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_forceSetCumulativeReward(poolId, epoch, value);
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}
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/// @dev Sets a cumulative reward for `poolId` at `epoch`.
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/// This can be used to overwrite an existing value.
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/// @param poolId Unique Id of pool.
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/// @param epoch Epoch of cumulative reward.
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/// @param value Value of cumulative reward.
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function _forceSetCumulativeReward(
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bytes32 poolId,
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uint256 epoch,
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IStructs.Fraction memory value
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)
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internal
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{
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_cumulativeRewardsByPool[poolId][epoch] = value;
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// Never set the most recent reward epoch to one in the future, because
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// it may get removed if there are no more dependencies on it.
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if (epoch <= currentEpoch) {
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_trySetMostRecentCumulativeRewardEpoch(poolId, epoch);
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}
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}
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/// @dev Tries to set the epoch of the most recent cumulative reward.
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/// The value will only be set if the input epoch is greater than the
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/// current most recent value.
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/// @param poolId Unique Id of pool.
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/// @param epoch Epoch of the most recent cumulative reward.
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function _trySetMostRecentCumulativeRewardEpoch(
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bytes32 poolId,
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uint256 epoch
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)
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internal
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{
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// Check if we should do any work
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uint256 currentMostRecentEpoch = _cumulativeRewardsByPoolLastStored[poolId];
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if (epoch == currentMostRecentEpoch) {
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return;
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}
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uint256 currentEpoch_ = currentEpoch;
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_cumulativeRewardsByPool[poolId][currentEpoch_] = value;
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// Update state to reflect the most recent cumulative reward
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_forceSetMostRecentCumulativeRewardEpoch(
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poolId,
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currentMostRecentEpoch,
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epoch
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);
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}
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/// @dev Forcefully sets the epoch of the most recent cumulative reward.
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/// @param poolId Unique Id of pool.
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/// @param currentMostRecentEpoch Epoch of the most recent cumulative
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/// reward.
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/// @param newMostRecentEpoch Epoch of the new most recent cumulative
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/// reward.
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function _forceSetMostRecentCumulativeRewardEpoch(
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bytes32 poolId,
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uint256 currentMostRecentEpoch,
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uint256 newMostRecentEpoch
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)
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internal
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{
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// Sanity check that we're not trying to go back in time
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assert(newMostRecentEpoch >= currentMostRecentEpoch);
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_cumulativeRewardsByPoolLastStored[poolId] = newMostRecentEpoch;
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uint256 currentMostRecentEpoch = _cumulativeRewardsByPoolLastStored[poolId];
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assert(currentEpoch_ >= currentMostRecentEpoch);
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_cumulativeRewardsByPoolLastStored[poolId] = currentEpoch_;
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}
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/// @dev Computes a member's reward over a given epoch interval.
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@ -44,21 +44,15 @@ contract MixinStakingPoolRewards is
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{
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address member = msg.sender;
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IStructs.StoredBalance memory finalDelegatedStakeToPoolByOwner =
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_loadSyncedBalance(_delegatedStakeToPoolByOwner[member][poolId]);
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_withdrawAndSyncDelegatorRewards(
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poolId,
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member,
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// Initial balance
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_loadUnsyncedBalance(_delegatedStakeToPoolByOwner[member][poolId]),
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finalDelegatedStakeToPoolByOwner
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member
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);
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// Update stored balance with synchronized version; this prevents
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// redundant withdrawals.
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_delegatedStakeToPoolByOwner[member][poolId] =
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finalDelegatedStakeToPoolByOwner;
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_loadSyncedBalance(_delegatedStakeToPoolByOwner[member][poolId]);
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}
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/// @dev Computes the reward balance in ETH of the operator of a pool.
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@ -108,7 +102,7 @@ contract MixinStakingPoolRewards is
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);
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return _computeDelegatorReward(
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poolId,
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_loadUnsyncedBalance(_delegatedStakeToPoolByOwner[member][poolId]),
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member,
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unfinalizedMembersReward,
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unfinalizedMembersStake
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);
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@ -118,33 +112,41 @@ contract MixinStakingPoolRewards is
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/// withdrawing rewards and adding/removing dependencies on cumulative rewards.
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/// @param poolId Unique id of pool.
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/// @param member of the pool.
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/// @param initialDelegatedStakeToPoolByOwner The member's delegated
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/// balance at the beginning of this transaction.
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/// @param finalDelegatedStakeToPoolByOwner The member's delegated balance
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/// at the end of this transaction.
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function _withdrawAndSyncDelegatorRewards(
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bytes32 poolId,
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address member,
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IStructs.StoredBalance memory initialDelegatedStakeToPoolByOwner,
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IStructs.StoredBalance memory finalDelegatedStakeToPoolByOwner
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address member
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)
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internal
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{
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// Withdraw any rewards from.
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// this must be done before we can modify the staker's portion of the
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// delegator pool.
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_finalizePoolAndWithdrawDelegatorRewards(
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// Ensure the pool is finalized.
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finalizePool(poolId);
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// Compute balance owed to delegator
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uint256 balance = _computeDelegatorReward(
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poolId,
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member,
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initialDelegatedStakeToPoolByOwner
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// No unfinalized values because we ensured the pool is already
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// finalized.
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0,
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0
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);
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// Add dependencies on cumulative rewards for this epoch and the next
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// epoch, if necessary.
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_setCumulativeRewardDependenciesForDelegator(
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poolId,
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finalDelegatedStakeToPoolByOwner
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);
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// Withdraw non-0 balance
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if (balance != 0) {
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// Decrease the balance of the pool
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_decreasePoolRewards(poolId, balance);
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// Withdraw the member's WETH balance
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getWethContract().transfer(member, balance);
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}
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// Add a cumulative reward entry for this epoch.
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if (!_isCumulativeRewardSet(_cumulativeRewardsByPool[poolId][currentEpoch])) {
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_forceSetCumulativeReward(
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poolId,
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_getMostRecentCumulativeReward(poolId)
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);
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}
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}
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/// @dev Handles a pool's reward at the current epoch.
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@ -205,7 +207,6 @@ contract MixinStakingPoolRewards is
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// Store cumulative rewards for this epoch.
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_forceSetCumulativeReward(
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poolId,
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currentEpoch,
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cumulativeReward
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);
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}
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@ -244,50 +245,15 @@ contract MixinStakingPoolRewards is
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return (operatorReward, membersReward);
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}
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/// @dev Transfers a delegators accumulated rewards to the delegator.
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/// This is required before the member's stake in the pool can be modified.
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/// @param poolId Unique id of pool.
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/// @param member The member of the pool.
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/// @param unsyncedStake Unsynced stake of the delegator to the pool.
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function _finalizePoolAndWithdrawDelegatorRewards(
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bytes32 poolId,
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address member,
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IStructs.StoredBalance memory unsyncedStake
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)
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private
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{
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// Ensure the pool is finalized.
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finalizePool(poolId);
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// Compute balance owed to delegator
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uint256 balance = _computeDelegatorReward(
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poolId,
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unsyncedStake,
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// No unfinalized values because we ensured the pool is already
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// finalized.
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0,
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0
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);
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if (balance == 0) {
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return;
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}
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// Decrease the balance of the pool
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_decreasePoolRewards(poolId, balance);
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// Withdraw the member's WETH balance
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getWethContract().transfer(member, balance);
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}
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/// @dev Computes the reward balance in ETH of a specific member of a pool.
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/// @param poolId Unique id of pool.
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/// @param unsyncedStake Unsynced delegated stake to pool by staker
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/// @param member of the pool.
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/// @param unfinalizedMembersReward Unfinalized total members reward (if any).
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/// @param unfinalizedMembersStake Unfinalized total members stake (if any).
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/// @return reward Balance in WETH.
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function _computeDelegatorReward(
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bytes32 poolId,
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IStructs.StoredBalance memory unsyncedStake,
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address member,
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uint256 unfinalizedMembersReward,
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uint256 unfinalizedMembersStake
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)
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@ -302,6 +268,9 @@ contract MixinStakingPoolRewards is
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return 0;
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}
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IStructs.StoredBalance memory unsyncedStake =
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_loadUnsyncedBalance(_delegatedStakeToPoolByOwner[member][poolId]);
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// There can be no rewards if the last epoch when stake was synced is
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// equal to the current epoch, because all prior rewards, including
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// rewards finalized this epoch have been claimed.
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@ -384,36 +353,6 @@ contract MixinStakingPoolRewards is
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);
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}
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/// @dev Adds or removes cumulative reward dependencies for a delegator.
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/// A delegator always depends on the cumulative reward for the current
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/// and next epoch, if they would still have stake in the next epoch.
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/// @param poolId Unique id of pool.
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/// @param _delegatedStakeToPoolByOwner Amount of stake the member has
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/// delegated to the pool.
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function _setCumulativeRewardDependenciesForDelegator(
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bytes32 poolId,
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IStructs.StoredBalance memory _delegatedStakeToPoolByOwner
|
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)
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private
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{
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// Get the most recent cumulative reward, which will serve as a
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// reference point when updating dependencies
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IStructs.Fraction memory mostRecentCumulativeReward = _getMostRecentCumulativeReward(poolId);
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// The delegator depends on the Cumulative Reward for this epoch
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// only if they are currently staked or will be staked next epoch.
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if (_delegatedStakeToPoolByOwner.currentEpochBalance == 0 && _delegatedStakeToPoolByOwner.nextEpochBalance == 0) {
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return;
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}
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// Delegator depends on the Cumulative Reward for this epoch - ensure it is set.
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_trySetCumulativeReward(
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poolId,
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_delegatedStakeToPoolByOwner.currentEpoch,
|
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mostRecentCumulativeReward
|
||||
);
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}
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/// @dev Increases rewards for a pool.
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/// @param poolId Unique id of pool.
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/// @param amount Amount to increment rewards by.
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|
@ -30,11 +30,6 @@ contract TestCumulativeRewardTracking is
|
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uint256 epoch
|
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);
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event SetMostRecentCumulativeReward(
|
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bytes32 poolId,
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uint256 epoch
|
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);
|
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constructor(
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address wethAddress,
|
||||
address zrxVaultAddress
|
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@ -51,31 +46,14 @@ contract TestCumulativeRewardTracking is
|
||||
|
||||
function _forceSetCumulativeReward(
|
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bytes32 poolId,
|
||||
uint256 epoch,
|
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IStructs.Fraction memory value
|
||||
)
|
||||
internal
|
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{
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emit SetCumulativeReward(poolId, epoch);
|
||||
emit SetCumulativeReward(poolId, currentEpoch);
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MixinCumulativeRewards._forceSetCumulativeReward(
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poolId,
|
||||
epoch,
|
||||
value
|
||||
);
|
||||
}
|
||||
|
||||
function _forceSetMostRecentCumulativeRewardEpoch(
|
||||
bytes32 poolId,
|
||||
uint256 currentMostRecentEpoch,
|
||||
uint256 newMostRecentEpoch
|
||||
)
|
||||
internal
|
||||
{
|
||||
emit SetMostRecentCumulativeReward(poolId, newMostRecentEpoch);
|
||||
MixinCumulativeRewards._forceSetMostRecentCumulativeRewardEpoch(
|
||||
poolId,
|
||||
currentMostRecentEpoch,
|
||||
newMostRecentEpoch
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -86,7 +86,7 @@ contract TestDelegatorRewards is
|
||||
_poolById[poolId].operator = operatorAddress;
|
||||
_setOperatorShare(poolId, operatorReward, membersReward);
|
||||
_initGenesisCumulativeRewards(poolId);
|
||||
|
||||
|
||||
_syncPoolRewards(
|
||||
poolId,
|
||||
operatorReward + membersReward,
|
||||
@ -110,7 +110,10 @@ contract TestDelegatorRewards is
|
||||
external
|
||||
{
|
||||
_initGenesisCumulativeRewards(poolId);
|
||||
IStructs.StoredBalance memory initialStake = _delegatedStakeToPoolByOwner[delegator][poolId];
|
||||
_withdrawAndSyncDelegatorRewards(
|
||||
poolId,
|
||||
delegator
|
||||
);
|
||||
IStructs.StoredBalance storage _stake = _delegatedStakeToPoolByOwner[delegator][poolId];
|
||||
_stake.isInitialized = true;
|
||||
_stake.currentEpochBalance += uint96(stake);
|
||||
@ -118,9 +121,7 @@ contract TestDelegatorRewards is
|
||||
_stake.currentEpoch = uint32(currentEpoch);
|
||||
_withdrawAndSyncDelegatorRewards(
|
||||
poolId,
|
||||
delegator,
|
||||
initialStake,
|
||||
_stake
|
||||
delegator
|
||||
);
|
||||
}
|
||||
|
||||
@ -135,7 +136,10 @@ contract TestDelegatorRewards is
|
||||
external
|
||||
{
|
||||
_initGenesisCumulativeRewards(poolId);
|
||||
IStructs.StoredBalance memory initialStake = _delegatedStakeToPoolByOwner[delegator][poolId];
|
||||
_withdrawAndSyncDelegatorRewards(
|
||||
poolId,
|
||||
delegator
|
||||
);
|
||||
IStructs.StoredBalance storage _stake = _delegatedStakeToPoolByOwner[delegator][poolId];
|
||||
if (_stake.currentEpoch < currentEpoch) {
|
||||
_stake.currentEpochBalance = _stake.nextEpochBalance;
|
||||
@ -143,12 +147,6 @@ contract TestDelegatorRewards is
|
||||
_stake.isInitialized = true;
|
||||
_stake.nextEpochBalance += uint96(stake);
|
||||
_stake.currentEpoch = uint32(currentEpoch);
|
||||
_withdrawAndSyncDelegatorRewards(
|
||||
poolId,
|
||||
delegator,
|
||||
initialStake,
|
||||
_stake
|
||||
);
|
||||
}
|
||||
|
||||
/// @dev Clear stake that will occur in the next epoch
|
||||
@ -162,7 +160,10 @@ contract TestDelegatorRewards is
|
||||
external
|
||||
{
|
||||
_initGenesisCumulativeRewards(poolId);
|
||||
IStructs.StoredBalance memory initialStake = _delegatedStakeToPoolByOwner[delegator][poolId];
|
||||
_withdrawAndSyncDelegatorRewards(
|
||||
poolId,
|
||||
delegator
|
||||
);
|
||||
IStructs.StoredBalance storage _stake = _delegatedStakeToPoolByOwner[delegator][poolId];
|
||||
if (_stake.currentEpoch < currentEpoch) {
|
||||
_stake.currentEpochBalance = _stake.nextEpochBalance;
|
||||
@ -170,12 +171,6 @@ contract TestDelegatorRewards is
|
||||
_stake.isInitialized = true;
|
||||
_stake.nextEpochBalance -= uint96(stake);
|
||||
_stake.currentEpoch = uint32(currentEpoch);
|
||||
_withdrawAndSyncDelegatorRewards(
|
||||
poolId,
|
||||
delegator,
|
||||
initialStake,
|
||||
_stake
|
||||
);
|
||||
}
|
||||
|
||||
// solhint-disable no-simple-event-func-name
|
||||
|
@ -22,7 +22,7 @@ pragma experimental ABIEncoderV2;
|
||||
import "../src/Staking.sol";
|
||||
|
||||
|
||||
// solhint-disable no-empty-blocks
|
||||
// solhint-disable no-empty-blocks,no-simple-event-func-name
|
||||
/// @dev A version of the staking contract with WETH-related functions
|
||||
/// overridden to do nothing.
|
||||
contract TestStakingNoWETH is
|
||||
|
@ -39,7 +39,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
|
||||
await simulation.runTestAsync(
|
||||
[TestAction.Finalize],
|
||||
[TestAction.CreatePool],
|
||||
[{ event: 'SetCumulativeReward', epoch: 1 }, { event: 'SetMostRecentCumulativeReward', epoch: 1 }],
|
||||
[{ event: 'SetCumulativeReward', epoch: 1 }],
|
||||
);
|
||||
});
|
||||
it('delegating in the same epoch pool is created', async () => {
|
||||
@ -53,7 +53,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
|
||||
// Creates CR for epoch 1
|
||||
TestAction.Delegate,
|
||||
],
|
||||
[{ event: 'SetCumulativeReward', epoch: 0 }],
|
||||
[],
|
||||
);
|
||||
});
|
||||
it('re-delegating in the same epoch', async () => {
|
||||
@ -68,7 +68,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
|
||||
// Updates CR for epoch 0
|
||||
TestAction.Delegate,
|
||||
],
|
||||
[{ event: 'SetCumulativeReward', epoch: 0 }, { event: 'SetCumulativeReward', epoch: 0 }],
|
||||
[],
|
||||
);
|
||||
});
|
||||
it('delegating in new epoch', async () => {
|
||||
@ -86,7 +86,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
|
||||
// Unsets the CR for epoch 0
|
||||
TestAction.Delegate,
|
||||
],
|
||||
[{ event: 'SetCumulativeReward', epoch: 1 }, { event: 'SetMostRecentCumulativeReward', epoch: 1 }],
|
||||
[{ event: 'SetCumulativeReward', epoch: 1 }],
|
||||
);
|
||||
});
|
||||
it('re-delegating in a new epoch', async () => {
|
||||
@ -105,7 +105,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
|
||||
// Sets MRCR to epoch 1
|
||||
TestAction.Delegate,
|
||||
],
|
||||
[{ event: 'SetCumulativeReward', epoch: 1 }, { event: 'SetMostRecentCumulativeReward', epoch: 1 }],
|
||||
[{ event: 'SetCumulativeReward', epoch: 1 }],
|
||||
);
|
||||
});
|
||||
it('delegating in epoch 1 then again in epoch 2', async () => {
|
||||
@ -128,7 +128,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
|
||||
// Clears CR for epoch 1
|
||||
TestAction.Delegate,
|
||||
],
|
||||
[{ event: 'SetCumulativeReward', epoch: 2 }, { event: 'SetMostRecentCumulativeReward', epoch: 2 }],
|
||||
[{ event: 'SetCumulativeReward', epoch: 2 }],
|
||||
);
|
||||
});
|
||||
it('delegate in epoch 1 then undelegate in epoch 2', async () => {
|
||||
@ -152,7 +152,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
|
||||
// Clear CR for epoch 1
|
||||
TestAction.Undelegate,
|
||||
],
|
||||
[{ event: 'SetCumulativeReward', epoch: 2 }, { event: 'SetMostRecentCumulativeReward', epoch: 2 }],
|
||||
[{ event: 'SetCumulativeReward', epoch: 2 }],
|
||||
);
|
||||
});
|
||||
it('delegate in epoch 0 and epoch 1, then undelegate half in epoch 2', async () => {
|
||||
@ -181,7 +181,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
|
||||
// Clears CR for epoch 1
|
||||
TestAction.Undelegate,
|
||||
],
|
||||
[{ event: 'SetCumulativeReward', epoch: 2 }, { event: 'SetMostRecentCumulativeReward', epoch: 2 }],
|
||||
[{ event: 'SetCumulativeReward', epoch: 2 }],
|
||||
);
|
||||
});
|
||||
it('delegate in epoch 1 and 2 then again in 3', async () => {
|
||||
@ -210,7 +210,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
|
||||
// Clears CR for epoch 1
|
||||
TestAction.Delegate,
|
||||
],
|
||||
[{ event: 'SetCumulativeReward', epoch: 2 }, { event: 'SetMostRecentCumulativeReward', epoch: 2 }],
|
||||
[{ event: 'SetCumulativeReward', epoch: 2 }],
|
||||
);
|
||||
});
|
||||
it('delegate in epoch 0, earn reward in epoch 1', async () => {
|
||||
@ -233,7 +233,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
|
||||
// Sets MRCR to epoch 2
|
||||
TestAction.Finalize,
|
||||
],
|
||||
[{ event: 'SetCumulativeReward', epoch: 2 }, { event: 'SetMostRecentCumulativeReward', epoch: 2 }],
|
||||
[{ event: 'SetCumulativeReward', epoch: 2 }],
|
||||
);
|
||||
});
|
||||
it('delegate in epoch 0, epoch 2, earn reward in epoch 3, then delegate', async () => {
|
||||
@ -268,7 +268,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
|
||||
// Clears CR for epoch 2
|
||||
TestAction.Delegate,
|
||||
],
|
||||
[{ event: 'SetCumulativeReward', epoch: 3 }],
|
||||
[],
|
||||
);
|
||||
});
|
||||
it('delegate in epoch 0 and 1, earn reward in epoch 3, then undelegate half', async () => {
|
||||
@ -303,7 +303,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
|
||||
// Clears CR for epoch 2
|
||||
TestAction.Undelegate,
|
||||
],
|
||||
[{ event: 'SetCumulativeReward', epoch: 3 }],
|
||||
[],
|
||||
);
|
||||
});
|
||||
it('delegate in epoch 1, 2, earn rewards in epoch 3, skip to epoch 4, then delegate', async () => {
|
||||
@ -341,7 +341,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
|
||||
// Clears CR for epoch 1
|
||||
TestAction.Delegate,
|
||||
],
|
||||
[{ event: 'SetCumulativeReward', epoch: 4 }, { event: 'SetMostRecentCumulativeReward', epoch: 4 }],
|
||||
[{ event: 'SetCumulativeReward', epoch: 4 }],
|
||||
);
|
||||
});
|
||||
it('earn reward in epoch 1 with no stake, then delegate', async () => {
|
||||
@ -362,7 +362,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
|
||||
// Creates CR for epoch 2
|
||||
TestAction.Delegate,
|
||||
],
|
||||
[{ event: 'SetCumulativeReward', epoch: 1 }, { event: 'SetMostRecentCumulativeReward', epoch: 1 }],
|
||||
[{ event: 'SetCumulativeReward', epoch: 1 }],
|
||||
);
|
||||
});
|
||||
it('delegate in epoch 1, 3, then delegate in epoch 4', async () => {
|
||||
@ -397,7 +397,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
|
||||
// Creates CR for epoch 5
|
||||
TestAction.Delegate,
|
||||
],
|
||||
[{ event: 'SetCumulativeReward', epoch: 4 }, { event: 'SetMostRecentCumulativeReward', epoch: 4 }],
|
||||
[{ event: 'SetCumulativeReward', epoch: 4 }],
|
||||
);
|
||||
});
|
||||
it('delegate in epoch 1, then epoch 3', async () => {
|
||||
@ -425,7 +425,7 @@ blockchainTests.resets('Cumulative Reward Tracking', env => {
|
||||
// Clears CR for epoch 2
|
||||
TestAction.Delegate,
|
||||
],
|
||||
[{ event: 'SetCumulativeReward', epoch: 3 }, { event: 'SetMostRecentCumulativeReward', epoch: 3 }],
|
||||
[{ event: 'SetCumulativeReward', epoch: 3 }],
|
||||
);
|
||||
});
|
||||
});
|
||||
|
@ -36,12 +36,7 @@ export class CumulativeRewardTrackingSimulation {
|
||||
private static _extractTestLogs(txReceiptLogs: DecodedLogs): TestLog[] {
|
||||
const logs = [];
|
||||
for (const log of txReceiptLogs) {
|
||||
if (log.event === TestCumulativeRewardTrackingEvents.SetMostRecentCumulativeReward) {
|
||||
logs.push({
|
||||
event: log.event,
|
||||
epoch: log.args.epoch.toNumber(),
|
||||
});
|
||||
} else if (log.event === TestCumulativeRewardTrackingEvents.SetCumulativeReward) {
|
||||
if (log.event === TestCumulativeRewardTrackingEvents.SetCumulativeReward) {
|
||||
logs.push({
|
||||
event: log.event,
|
||||
epoch: log.args.epoch.toNumber(),
|
||||
|
Loading…
x
Reference in New Issue
Block a user