forked from Qortal/Brooklyn
143 lines
3.9 KiB
XML
143 lines
3.9 KiB
XML
<?xml version="1.0" ?>
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<!DOCTYPE article PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN"
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"dtd/kdedbx45.dtd" [
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<!ENTITY % addindex "IGNORE">
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<!ENTITY % English "INCLUDE">
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]>
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<article id="joystick" lang="&language;">
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<articleinfo>
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<title>Game Controller</title>
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<authorgroup>
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<author>
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<firstname>Michael</firstname>
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<surname>Anderson</surname>
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<affiliation>
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<address><email>nosrednaekim@gmail.com</email></address>
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</affiliation>
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</author>
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<!-- TRANS:ROLES_OF_TRANSLATORS -->
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</authorgroup>
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<date>2015-04-09</date>
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<releaseinfo>Plasma 5.3</releaseinfo>
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<keywordset>
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<keyword>KDE</keyword>
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<keyword>System Settings</keyword>
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<keyword>joystick</keyword>
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<keyword>controller</keyword>
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<keyword>gamepad</keyword>
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<keyword>calibrate</keyword>
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</keywordset>
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</articleinfo>
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<sect1 id="kcm_joystick">
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<title>Calibrate Game Controller</title>
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<para>This module provides an interface to calibrate your game controller as well as
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see which functions on your game controller are mapped to which logical button or
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axis.</para>
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<para>
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<screenshot>
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<screeninfo>Here's a screenshot of the game controller module</screeninfo>
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<mediaobject>
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<imageobject>
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<imagedata fileref="joystick-main.png" format="PNG"/>
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</imageobject>
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<textobject>
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<phrase>The game controller module</phrase>
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</textobject>
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</mediaobject>
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</screenshot>
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</para>
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<variablelist>
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<varlistentry><term><guilabel>Device</guilabel></term>
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<listitem>
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<para>
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Here you can see the logical location of the device. If you have more
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than one game controller, you can also select which one to configure.
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</para>
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<para>If no game controller is automatically found on your computer
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and you know that there is one attached, you can enter the correct device file here.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry><term><guilabel>Position</guilabel></term>
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<listitem>
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<para>
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The plotted location of the X and Y axes of the game controller's joystick. Enable <guibutton>Show trace</guibutton>
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to plot the path of the joystick from one point to another.
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</para>
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<tip><para>
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If the joystick cannot reach every point on this graph, or if it does not center correctly, you need to calibrate your device.
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</para></tip>
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</listitem>
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</varlistentry>
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<varlistentry><term><guilabel>Buttons</guilabel></term>
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<listitem>
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<para>
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A place to see the pressed state of buttons on your game controller and if the buttons
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are mapped correctly. When a button is pressed, <guilabel>PRESSED</guilabel> will appear
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next to the logical number (as the computer sees it) of the button which was
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pressed.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry><term><guilabel>Axes</guilabel></term>
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<listitem>
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<para>
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This displays the numerical values of the axis positions. 0 is centered and the
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maximum and minimum values depend on the game controller and the particular axis.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry><term><guilabel>Calibrate</guilabel></term>
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<listitem>
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<para>
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Clicking on <guibutton>Calibrate</guibutton> will open a dialog to calibrate every axis on your joysticks.
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</para>
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<para>
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<screenshot>
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<screeninfo>Calibrating your game controller</screeninfo>
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<mediaobject>
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<imageobject>
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<imagedata fileref="joystick-calibration.png" format="PNG"/>
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</imageobject>
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<textobject>
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<phrase>Calibrating your game controller</phrase>
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</textobject>
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</mediaobject>
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</screenshot>
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</para>
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<para>
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Each axis will have to be moved to the minimum position, then the center, and finally the
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maximum position. A meter in the bottom left corner of the dialog will help
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determine which way increases and which way decreases the values.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</sect1>
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</article>
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<!--
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mode: xml
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End:
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vim:tabstop=2:shiftwidth=2:expandtab
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