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143 lines
4.0 KiB
143 lines
4.0 KiB
Mesa 21.1.5 Release Notes / 2021-07-14 |
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Mesa 21.1.5 is a bug fix release which fixes bugs found since the 21.1.4 release. |
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Mesa 21.1.5 implements the OpenGL 4.6 API, but the version reported by |
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. |
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL |
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4.6 is **only** available if requested at context creation. |
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Compatibility contexts may report a lower version depending on each driver. |
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Mesa 21.1.5 implements the Vulkan 1.2 API, but the version reported by |
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the apiVersion property of the VkPhysicalDeviceProperties struct |
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depends on the particular driver being used. |
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SHA256 checksum |
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--------------- |
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:: |
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022c7293074aeeced2278c872db4fa693147c70f8595b076cf3f1ef81520766d mesa-21.1.5.tar.xz |
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New features |
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------------ |
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- None |
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Bug fixes |
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--------- |
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- [build error] macros.h:88:26: error: size of unnamed array is negative |
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- Game Issue: Nuclear Throne crashes in RadeonSI |
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- Crash in glLinkProgram while trying to craft the link error |
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- Shader compilation memory leaks |
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- Wolfenstein II: The New Colossus - Screen goes black in some cases |
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- SpaceEngine in Steam Proton cannot start with Mesa >=20.3 |
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- [bisected] KDE plasma menu text renders like stretched strangely [amdgpu] |
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- Luna Sky Crashes on Launch |
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- Mesa crashes on undefined texture behaviour |
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- Mesa crashes on undefined texture behaviour |
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- cache_test uses uninitialized stack memory |
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Changes |
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------- |
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Alyssa Rosenzweig (1): |
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- nir: Fix constant folding for irhadd/urhadd |
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Bas Nieuwenhuizen (1): |
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- ac/surface: Handle non-retiled displayable DCC correctly for modifiers. |
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Connor Abbott (1): |
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- ir3: Fix infinite loop in scheduler when splitting |
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Danylo Piliaiev (1): |
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- glsl: Prohibit implicit conversion of mem parameter in atomicOP functions |
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Dave Airlie (1): |
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- draw: fix tessellation output vertex size calculation |
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Eric Engestrom (4): |
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- .pick_status.json: Update to e4f762ac346f31fc1fd201aecdc375348be5075f |
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- zink: mark a bunch of zink-piglit-quick_gl tests as flakes |
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- .pick_status.json: Update to c704bb630d21e0a30500e9d8f42493ede3cc55ae |
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- .pick_status.json: Mark e5d158881b3e12270521d7081b4bba0ac2108d2e as denominated |
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Heinrich Fink (1): |
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- softpipe: add missing sentinel to debug option array |
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Jason Ekstrand (1): |
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- iris: Don't leak the surface if uncompressed re-interp fails |
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Lionel Landwerlin (1): |
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- intel/perf: use the right popcount for 64bits |
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Marek Olšák (2): |
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- ac/surface/tests: fix the ARM build |
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- radeonsi,radv: fix a late alloc deadlock with <= 6 CUs per SA |
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Michel Dänzer (3): |
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- Convert most remaining free-form fall-through comments to FALLTHROUGH |
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- osmesa: Replace default case FALLTHROUGH annotation by following return |
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- Fix up leftover "state_trackers" references to "frontends" |
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Pierre-Eric Pelloux-Prayer (4): |
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- radeonsi: fix fb_too_small condition |
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- radeonsi/gfx7: always sync pfp/me |
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- ac/surface: don't print stencil info if tex has no stencil |
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- radeonsi/driconf: add workaround for SpaceEngine |
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Qiang Yu (1): |
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- st/mesa: fix size miss match for some check |
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Rob Clark (2): |
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- freedreno: Consolidate needs_flush and clearing last_fence |
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- freedreno/a6xx: Fix framebuffer_barrier crash |
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Samuel Pitoiset (2): |
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- radv: disable DCC for DOOM 2016 and Wolfenstein II |
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- aco: fix shared_atomic_comp_swap if the second source isn't a VGPR |
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Thomas H.P. Andersen (3): |
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- nir: return progress from nir_lower_packing |
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- nir/ifind_msb_rev: fix input check |
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- broadcom/compiler: fix add vs. mul |
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Timothy Arceri (7): |
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- util/tests: initialise key in cache_test |
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- mesa: don't crash on incorrect texture use |
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- i965: don't crash on incorrect texture use |
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- util/driconf: add new ignore_write_to_readonly_var workaround |
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- util: add some workarounds for the game Luna Sky |
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- glsl: force_glsl_version to shaders with no defined version |
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- util/radeonsi: add radeonsi workaround for Nuclear Throne |
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Vinson Lee (1): |
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- st/xa: Mark default xa_get_pipe_format case unreachable. |
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Yevhenii Kolesnikov (1): |
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- intel: fix leaking memory on shader creation
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