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1218 lines
51 KiB
1218 lines
51 KiB
/* |
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Copyright (c) 2012, Broadcom Europe Ltd |
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All rights reserved. |
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Redistribution and use in source and binary forms, with or without |
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modification, are permitted provided that the following conditions are met: |
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* Redistributions of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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* Redistributions in binary form must reproduce the above copyright |
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notice, this list of conditions and the following disclaimer in the |
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documentation and/or other materials provided with the distribution. |
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* Neither the name of the copyright holder nor the |
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names of its contributors may be used to endorse or promote products |
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derived from this software without specific prior written permission. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY |
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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#ifndef __gl2ext_h_ |
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#define __gl2ext_h_ |
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/* $Revision: 15049 $ on $Date:: 2011-07-07 01:28:16 +0100 #$ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* We want this */ |
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#ifndef GL_GLEXT_PROTOTYPES |
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#define GL_GLEXT_PROTOTYPES |
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#endif |
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/* |
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* This document is licensed under the SGI Free Software B License Version |
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* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . |
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*/ |
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#ifndef GL_APIENTRYP |
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# define GL_APIENTRYP GL_APIENTRY* |
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#endif |
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|
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/*------------------------------------------------------------------------* |
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* OES extension tokens |
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*------------------------------------------------------------------------*/ |
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|
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/* GL_OES_compressed_ETC1_RGB8_texture */ |
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#ifndef GL_OES_compressed_ETC1_RGB8_texture |
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#define GL_ETC1_RGB8_OES 0x8D64 |
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#endif |
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/* GL_OES_compressed_paletted_texture */ |
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#ifndef GL_OES_compressed_paletted_texture |
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#define GL_PALETTE4_RGB8_OES 0x8B90 |
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#define GL_PALETTE4_RGBA8_OES 0x8B91 |
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#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 |
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#define GL_PALETTE4_RGBA4_OES 0x8B93 |
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#define GL_PALETTE4_RGB5_A1_OES 0x8B94 |
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#define GL_PALETTE8_RGB8_OES 0x8B95 |
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#define GL_PALETTE8_RGBA8_OES 0x8B96 |
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#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 |
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#define GL_PALETTE8_RGBA4_OES 0x8B98 |
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#define GL_PALETTE8_RGB5_A1_OES 0x8B99 |
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#endif |
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/* GL_OES_depth24 */ |
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#ifndef GL_OES_depth24 |
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#define GL_DEPTH_COMPONENT24_OES 0x81A6 |
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#endif |
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/* GL_OES_depth32 */ |
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#ifndef GL_OES_depth32 |
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#define GL_DEPTH_COMPONENT32_OES 0x81A7 |
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#endif |
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/* GL_OES_depth_texture */ |
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/* No new tokens introduced by this extension. */ |
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/* GL_OES_EGL_image */ |
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#ifndef GL_OES_EGL_image |
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typedef void* GLeglImageOES; |
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#endif |
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/* GL_OES_EGL_image_external */ |
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#ifndef GL_OES_EGL_image_external |
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/* GLeglImageOES defined in GL_OES_EGL_image already. */ |
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#define GL_TEXTURE_EXTERNAL_OES 0x8D65 |
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#define GL_SAMPLER_EXTERNAL_OES 0x8D66 |
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#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 |
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#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 |
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#endif |
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/* GL_OES_element_index_uint */ |
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#ifndef GL_OES_element_index_uint |
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#define GL_UNSIGNED_INT 0x1405 |
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#endif |
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/* GL_OES_get_program_binary */ |
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#ifndef GL_OES_get_program_binary |
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#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 |
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#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE |
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#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF |
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#endif |
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/* GL_OES_mapbuffer */ |
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#ifndef GL_OES_mapbuffer |
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#define GL_WRITE_ONLY_OES 0x88B9 |
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#define GL_BUFFER_ACCESS_OES 0x88BB |
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#define GL_BUFFER_MAPPED_OES 0x88BC |
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#define GL_BUFFER_MAP_POINTER_OES 0x88BD |
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#endif |
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/* GL_OES_packed_depth_stencil */ |
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#ifndef GL_OES_packed_depth_stencil |
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#define GL_DEPTH_STENCIL_OES 0x84F9 |
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#define GL_UNSIGNED_INT_24_8_OES 0x84FA |
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#define GL_DEPTH24_STENCIL8_OES 0x88F0 |
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#endif |
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/* GL_OES_rgb8_rgba8 */ |
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#ifndef GL_OES_rgb8_rgba8 |
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#define GL_RGB8_OES 0x8051 |
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#define GL_RGBA8_OES 0x8058 |
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#endif |
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/* GL_OES_standard_derivatives */ |
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#ifndef GL_OES_standard_derivatives |
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B |
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#endif |
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/* GL_OES_stencil1 */ |
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#ifndef GL_OES_stencil1 |
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#define GL_STENCIL_INDEX1_OES 0x8D46 |
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#endif |
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/* GL_OES_stencil4 */ |
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#ifndef GL_OES_stencil4 |
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#define GL_STENCIL_INDEX4_OES 0x8D47 |
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#endif |
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/* GL_OES_texture_3D */ |
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#ifndef GL_OES_texture_3D |
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#define GL_TEXTURE_WRAP_R_OES 0x8072 |
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#define GL_TEXTURE_3D_OES 0x806F |
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#define GL_TEXTURE_BINDING_3D_OES 0x806A |
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#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 |
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#define GL_SAMPLER_3D_OES 0x8B5F |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 |
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#endif |
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/* GL_OES_texture_float */ |
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/* No new tokens introduced by this extension. */ |
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/* GL_OES_texture_float_linear */ |
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/* No new tokens introduced by this extension. */ |
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/* GL_OES_texture_half_float */ |
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#ifndef GL_OES_texture_half_float |
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#define GL_HALF_FLOAT_OES 0x8D61 |
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#endif |
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/* GL_OES_texture_half_float_linear */ |
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/* No new tokens introduced by this extension. */ |
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/* GL_OES_texture_npot */ |
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/* No new tokens introduced by this extension. */ |
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/* GL_OES_vertex_array_object */ |
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#ifndef GL_OES_vertex_array_object |
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#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 |
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#endif |
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/* GL_OES_vertex_half_float */ |
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/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */ |
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/* GL_OES_vertex_type_10_10_10_2 */ |
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#ifndef GL_OES_vertex_type_10_10_10_2 |
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#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 |
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#define GL_INT_10_10_10_2_OES 0x8DF7 |
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#endif |
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/*------------------------------------------------------------------------* |
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* AMD extension tokens |
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*------------------------------------------------------------------------*/ |
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/* GL_AMD_compressed_3DC_texture */ |
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#ifndef GL_AMD_compressed_3DC_texture |
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#define GL_3DC_X_AMD 0x87F9 |
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#define GL_3DC_XY_AMD 0x87FA |
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#endif |
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/* GL_AMD_compressed_ATC_texture */ |
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#ifndef GL_AMD_compressed_ATC_texture |
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#define GL_ATC_RGB_AMD 0x8C92 |
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#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 |
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#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE |
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#endif |
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/* GL_AMD_performance_monitor */ |
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#ifndef GL_AMD_performance_monitor |
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#define GL_COUNTER_TYPE_AMD 0x8BC0 |
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#define GL_COUNTER_RANGE_AMD 0x8BC1 |
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#define GL_UNSIGNED_INT64_AMD 0x8BC2 |
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#define GL_PERCENTAGE_AMD 0x8BC3 |
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#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 |
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#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 |
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#define GL_PERFMON_RESULT_AMD 0x8BC6 |
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#endif |
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/* GL_AMD_program_binary_Z400 */ |
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#ifndef GL_AMD_program_binary_Z400 |
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#define GL_Z400_BINARY_AMD 0x8740 |
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#endif |
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/*------------------------------------------------------------------------* |
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* ANGLE extension tokens |
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*------------------------------------------------------------------------*/ |
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/* GL_ANGLE_framebuffer_blit */ |
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#ifndef GL_ANGLE_framebuffer_blit |
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#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 |
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#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 |
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#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 |
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#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA |
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#endif |
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/* GL_ANGLE_framebuffer_multisample */ |
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#ifndef GL_ANGLE_framebuffer_multisample |
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#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB |
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 |
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#define GL_MAX_SAMPLES_ANGLE 0x8D57 |
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#endif |
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/*------------------------------------------------------------------------* |
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* APPLE extension tokens |
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*------------------------------------------------------------------------*/ |
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/* GL_APPLE_rgb_422 */ |
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#ifndef GL_APPLE_rgb_422 |
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#define GL_RGB_422_APPLE 0x8A1F |
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#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA |
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#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB |
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#endif |
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/* GL_APPLE_framebuffer_multisample */ |
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#ifndef GL_APPLE_framebuffer_multisample |
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#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB |
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 |
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#define GL_MAX_SAMPLES_APPLE 0x8D57 |
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#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 |
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#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 |
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#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 |
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#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA |
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#endif |
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/* GL_APPLE_texture_format_BGRA8888 */ |
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#ifndef GL_APPLE_texture_format_BGRA8888 |
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#define GL_BGRA_EXT 0x80E1 |
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#endif |
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/* GL_APPLE_texture_max_level */ |
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#ifndef GL_APPLE_texture_max_level |
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#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D |
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#endif |
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/*------------------------------------------------------------------------* |
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* ARM extension tokens |
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*------------------------------------------------------------------------*/ |
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/* GL_ARM_mali_shader_binary */ |
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#ifndef GL_ARM_mali_shader_binary |
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#define GL_MALI_SHADER_BINARY_ARM 0x8F60 |
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#endif |
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/* GL_ARM_rgba8 */ |
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/* No new tokens introduced by this extension. */ |
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/*------------------------------------------------------------------------* |
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* EXT extension tokens |
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*------------------------------------------------------------------------*/ |
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/* GL_EXT_blend_minmax */ |
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#ifndef GL_EXT_blend_minmax |
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#define GL_MIN_EXT 0x8007 |
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#define GL_MAX_EXT 0x8008 |
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#endif |
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/* GL_EXT_discard_framebuffer */ |
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#ifndef GL_EXT_discard_framebuffer |
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#define GL_COLOR_EXT 0x1800 |
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#define GL_DEPTH_EXT 0x1801 |
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#define GL_STENCIL_EXT 0x1802 |
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#endif |
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/* GL_EXT_multi_draw_arrays */ |
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/* No new tokens introduced by this extension. */ |
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/* GL_EXT_read_format_bgra */ |
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#ifndef GL_EXT_read_format_bgra |
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#define GL_BGRA_EXT 0x80E1 |
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 |
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 |
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#endif |
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/* GL_EXT_shader_texture_lod */ |
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/* No new tokens introduced by this extension. */ |
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/* GL_EXT_texture_filter_anisotropic */ |
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#ifndef GL_EXT_texture_filter_anisotropic |
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
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#endif |
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/* GL_EXT_texture_format_BGRA8888 */ |
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#ifndef GL_EXT_texture_format_BGRA8888 |
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#define GL_BGRA_EXT 0x80E1 |
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#endif |
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#ifndef GL_texture_format_RGBX8888_BRCM |
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#define GL_RGBX_BRCM 0x80EE |
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#endif |
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/* GL_EXT_texture_type_2_10_10_10_REV */ |
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#ifndef GL_EXT_texture_type_2_10_10_10_REV |
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#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 |
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#endif |
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/* GL_EXT_texture_compression_dxt1 */ |
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#ifndef GL_EXT_texture_compression_dxt1 |
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#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
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#endif |
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/* GL_EXT_unpack_subimage */ |
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#ifndef GL_EXT_unpack_subimage |
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#define GL_UNPACK_ROW_LENGTH 0x0CF2 |
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#define GL_UNPACK_SKIP_ROWS 0x0CF3 |
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
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#endif |
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/*------------------------------------------------------------------------* |
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* DMP extension tokens |
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*------------------------------------------------------------------------*/ |
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/* GL_DMP_shader_binary */ |
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#ifndef GL_DMP_shader_binary |
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#define GL_SHADER_BINARY_DMP 0x9250 |
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#endif |
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/*------------------------------------------------------------------------* |
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* IMG extension tokens |
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*------------------------------------------------------------------------*/ |
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/* GL_IMG_program_binary */ |
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#ifndef GL_IMG_program_binary |
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#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 |
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#endif |
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/* GL_IMG_read_format */ |
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#ifndef GL_IMG_read_format |
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#define GL_BGRA_IMG 0x80E1 |
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 |
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#endif |
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/* GL_IMG_shader_binary */ |
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#ifndef GL_IMG_shader_binary |
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#define GL_SGX_BINARY_IMG 0x8C0A |
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#endif |
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/* GL_IMG_texture_compression_pvrtc */ |
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#ifndef GL_IMG_texture_compression_pvrtc |
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#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 |
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#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 |
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#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 |
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#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 |
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#endif |
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/* GL_IMG_multisampled_render_to_texture */ |
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#ifndef GL_IMG_multisampled_render_to_texture |
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#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 |
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 |
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#define GL_MAX_SAMPLES_IMG 0x9135 |
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#define GL_TEXTURE_SAMPLES_IMG 0x9136 |
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#endif |
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/*------------------------------------------------------------------------* |
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* NV extension tokens |
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*------------------------------------------------------------------------*/ |
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/* GL_NV_coverage_sample */ |
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#ifndef GL_NV_coverage_sample |
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#define GL_COVERAGE_COMPONENT_NV 0x8ED0 |
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#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 |
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#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 |
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#define GL_COVERAGE_BUFFERS_NV 0x8ED3 |
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#define GL_COVERAGE_SAMPLES_NV 0x8ED4 |
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#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 |
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#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 |
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#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 |
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#define GL_COVERAGE_BUFFER_BIT_NV 0x8000 |
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#endif |
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/* GL_NV_depth_nonlinear */ |
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#ifndef GL_NV_depth_nonlinear |
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#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C |
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#endif |
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/* GL_NV_draw_buffers */ |
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#ifndef GL_NV_draw_buffers |
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#define GL_MAX_DRAW_BUFFERS_NV 0x8824 |
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#define GL_DRAW_BUFFER0_NV 0x8825 |
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#define GL_DRAW_BUFFER1_NV 0x8826 |
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#define GL_DRAW_BUFFER2_NV 0x8827 |
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#define GL_DRAW_BUFFER3_NV 0x8828 |
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#define GL_DRAW_BUFFER4_NV 0x8829 |
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#define GL_DRAW_BUFFER5_NV 0x882A |
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#define GL_DRAW_BUFFER6_NV 0x882B |
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#define GL_DRAW_BUFFER7_NV 0x882C |
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#define GL_DRAW_BUFFER8_NV 0x882D |
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#define GL_DRAW_BUFFER9_NV 0x882E |
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#define GL_DRAW_BUFFER10_NV 0x882F |
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#define GL_DRAW_BUFFER11_NV 0x8830 |
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#define GL_DRAW_BUFFER12_NV 0x8831 |
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#define GL_DRAW_BUFFER13_NV 0x8832 |
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#define GL_DRAW_BUFFER14_NV 0x8833 |
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#define GL_DRAW_BUFFER15_NV 0x8834 |
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#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 |
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#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 |
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#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 |
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#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 |
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#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 |
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#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 |
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#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 |
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#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 |
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#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 |
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#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 |
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#define GL_COLOR_ATTACHMENT10_NV 0x8CEA |
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#define GL_COLOR_ATTACHMENT11_NV 0x8CEB |
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#define GL_COLOR_ATTACHMENT12_NV 0x8CEC |
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#define GL_COLOR_ATTACHMENT13_NV 0x8CED |
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#define GL_COLOR_ATTACHMENT14_NV 0x8CEE |
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#define GL_COLOR_ATTACHMENT15_NV 0x8CEF |
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#endif |
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/* GL_NV_fbo_color_attachments */ |
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#ifndef GL_NV_fbo_color_attachments |
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#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF |
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/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */ |
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#endif |
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/* GL_NV_fence */ |
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#ifndef GL_NV_fence |
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#define GL_ALL_COMPLETED_NV 0x84F2 |
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#define GL_FENCE_STATUS_NV 0x84F3 |
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#define GL_FENCE_CONDITION_NV 0x84F4 |
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#endif |
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/* GL_NV_read_buffer */ |
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#ifndef GL_NV_read_buffer |
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#define GL_READ_BUFFER_NV 0x0C02 |
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#endif |
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/* GL_NV_read_buffer_front */ |
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/* No new tokens introduced by this extension. */ |
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/* GL_NV_read_depth */ |
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/* No new tokens introduced by this extension. */ |
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/* GL_NV_read_depth_stencil */ |
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/* No new tokens introduced by this extension. */ |
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/* GL_NV_read_stencil */ |
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/* No new tokens introduced by this extension. */ |
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/* GL_NV_texture_compression_s3tc_update */ |
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/* No new tokens introduced by this extension. */ |
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/* GL_NV_texture_npot_2D_mipmap */ |
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/* No new tokens introduced by this extension. */ |
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/*------------------------------------------------------------------------* |
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* QCOM extension tokens |
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*------------------------------------------------------------------------*/ |
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|
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/* GL_QCOM_alpha_test */ |
|
#ifndef GL_QCOM_alpha_test |
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#define GL_ALPHA_TEST_QCOM 0x0BC0 |
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#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 |
|
#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 |
|
#endif |
|
|
|
/* GL_QCOM_driver_control */ |
|
/* No new tokens introduced by this extension. */ |
|
|
|
/* GL_QCOM_extended_get */ |
|
#ifndef GL_QCOM_extended_get |
|
#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 |
|
#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 |
|
#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 |
|
#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 |
|
#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 |
|
#define GL_TEXTURE_TYPE_QCOM 0x8BD7 |
|
#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 |
|
#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 |
|
#define GL_TEXTURE_TARGET_QCOM 0x8BDA |
|
#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB |
|
#define GL_STATE_RESTORE 0x8BDC |
|
#endif |
|
|
|
/* GL_QCOM_extended_get2 */ |
|
/* No new tokens introduced by this extension. */ |
|
|
|
/* GL_QCOM_perfmon_global_mode */ |
|
#ifndef GL_QCOM_perfmon_global_mode |
|
#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 |
|
#endif |
|
|
|
/* GL_QCOM_writeonly_rendering */ |
|
#ifndef GL_QCOM_writeonly_rendering |
|
#define GL_WRITEONLY_RENDERING_QCOM 0x8823 |
|
#endif |
|
|
|
/* GL_QCOM_tiled_rendering */ |
|
#ifndef GL_QCOM_tiled_rendering |
|
#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 |
|
#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 |
|
#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 |
|
#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 |
|
#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 |
|
#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 |
|
#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 |
|
#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 |
|
#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 |
|
#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 |
|
#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 |
|
#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 |
|
#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 |
|
#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 |
|
#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 |
|
#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 |
|
#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 |
|
#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 |
|
#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 |
|
#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 |
|
#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 |
|
#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 |
|
#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 |
|
#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 |
|
#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 |
|
#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 |
|
#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 |
|
#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 |
|
#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 |
|
#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 |
|
#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 |
|
#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 |
|
#endif |
|
|
|
/*------------------------------------------------------------------------* |
|
* VIV extension tokens |
|
*------------------------------------------------------------------------*/ |
|
|
|
/* GL_VIV_shader_binary */ |
|
#ifndef GL_VIV_shader_binary |
|
#define GL_SHADER_BINARY_VIV 0x8FC4 |
|
#endif |
|
|
|
/*------------------------------------------------------------------------* |
|
* BRCM extension tokens |
|
* TODO: these aren't official yet |
|
*------------------------------------------------------------------------*/ |
|
#ifndef GL_BRCM_side_by_side_stero_hint |
|
#define GL_SIDE_BY_SIDE_STEREO_HINT_BRCM 0x8193 /* GET AN OFFICIAL ENUM */ |
|
#endif |
|
|
|
/*------------------------------------------------------------------------* |
|
* End of extension tokens, start of corresponding extension functions |
|
*------------------------------------------------------------------------*/ |
|
|
|
/*------------------------------------------------------------------------* |
|
* OES extension functions |
|
*------------------------------------------------------------------------*/ |
|
|
|
/* GL_OES_compressed_ETC1_RGB8_texture */ |
|
#ifndef GL_OES_compressed_ETC1_RGB8_texture |
|
#define GL_OES_compressed_ETC1_RGB8_texture 1 |
|
#endif |
|
|
|
/* GL_OES_compressed_paletted_texture */ |
|
#ifndef GL_OES_compressed_paletted_texture |
|
#define GL_OES_compressed_paletted_texture 1 |
|
#endif |
|
|
|
/* GL_OES_depth24 */ |
|
#ifndef GL_OES_depth24 |
|
#define GL_OES_depth24 1 |
|
#endif |
|
|
|
/* GL_OES_depth32 */ |
|
#ifndef GL_OES_depth32 |
|
#define GL_OES_depth32 0 |
|
#endif |
|
|
|
/* GL_OES_depth_texture */ |
|
#ifndef GL_OES_depth_texture |
|
#define GL_OES_depth_texture 0 |
|
#endif |
|
|
|
/* GL_OES_EGL_image */ |
|
#ifndef GL_OES_EGL_image |
|
#define GL_OES_EGL_image 1 |
|
#ifdef GL_GLEXT_PROTOTYPES |
|
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); |
|
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); |
|
#endif |
|
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); |
|
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); |
|
#endif |
|
|
|
/* GL_OES_EGL_image_external */ |
|
#ifndef GL_OES_EGL_image_external |
|
#define GL_OES_EGL_image_external 1 |
|
/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */ |
|
#endif |
|
|
|
/* GL_OES_element_index_uint */ |
|
#ifndef GL_OES_element_index_uint |
|
#define GL_OES_element_index_uint 0 |
|
#endif |
|
|
|
/* GL_OES_fbo_render_mipmap */ |
|
#ifndef GL_OES_fbo_render_mipmap |
|
#define GL_OES_fbo_render_mipmap 0 |
|
#endif |
|
|
|
/* GL_OES_fragment_precision_high */ |
|
#ifndef GL_OES_fragment_precision_high |
|
#define GL_OES_fragment_precision_high 0 |
|
#endif |
|
|
|
/* GL_OES_get_program_binary */ |
|
#ifndef GL_OES_get_program_binary |
|
#define GL_OES_get_program_binary 0 |
|
#ifdef GL_GLEXT_PROTOTYPES |
|
GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); |
|
GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); |
|
#endif |
|
typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); |
|
typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); |
|
#endif |
|
|
|
/* GL_OES_mapbuffer */ |
|
#ifndef GL_OES_mapbuffer |
|
#define GL_OES_mapbuffer 0 |
|
#ifdef GL_GLEXT_PROTOTYPES |
|
GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); |
|
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); |
|
GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params); |
|
#endif |
|
typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); |
|
typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); |
|
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params); |
|
#endif |
|
|
|
/* GL_OES_packed_depth_stencil */ |
|
#ifndef GL_OES_packed_depth_stencil |
|
#define GL_OES_packed_depth_stencil 0 |
|
#endif |
|
|
|
/* GL_OES_rgb8_rgba8 */ |
|
#ifndef GL_OES_rgb8_rgba8 |
|
#define GL_OES_rgb8_rgba8 0 |
|
#endif |
|
|
|
/* GL_OES_standard_derivatives */ |
|
#ifndef GL_OES_standard_derivatives |
|
#define GL_OES_standard_derivatives 0 |
|
#endif |
|
|
|
/* GL_OES_stencil1 */ |
|
#ifndef GL_OES_stencil1 |
|
#define GL_OES_stencil1 0 |
|
#endif |
|
|
|
/* GL_OES_stencil4 */ |
|
#ifndef GL_OES_stencil4 |
|
#define GL_OES_stencil4 0 |
|
#endif |
|
|
|
/* GL_OES_texture_3D */ |
|
#ifndef GL_OES_texture_3D |
|
#define GL_OES_texture_3D 0 |
|
#ifdef GL_GLEXT_PROTOTYPES |
|
GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); |
|
GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); |
|
GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
|
GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); |
|
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); |
|
GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
|
#endif |
|
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); |
|
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); |
|
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
|
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); |
|
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); |
|
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
|
#endif |
|
|
|
/* GL_OES_texture_float */ |
|
#ifndef GL_OES_texture_float |
|
#define GL_OES_texture_float 0 |
|
#endif |
|
|
|
/* GL_OES_texture_float_linear */ |
|
#ifndef GL_OES_texture_float_linear |
|
#define GL_OES_texture_float_linear 0 |
|
#endif |
|
|
|
/* GL_OES_texture_half_float */ |
|
#ifndef GL_OES_texture_half_float |
|
#define GL_OES_texture_half_float 0 |
|
#endif |
|
|
|
/* GL_OES_texture_half_float_linear */ |
|
#ifndef GL_OES_texture_half_float_linear |
|
#define GL_OES_texture_half_float_linear 0 |
|
#endif |
|
|
|
/* GL_OES_texture_npot */ |
|
#ifndef GL_OES_texture_npot |
|
#define GL_OES_texture_npot 1 |
|
#endif |
|
|
|
/* GL_OES_vertex_array_object */ |
|
#ifndef GL_OES_vertex_array_object |
|
#define GL_OES_vertex_array_object 0 |
|
#ifdef GL_GLEXT_PROTOTYPES |
|
GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); |
|
GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); |
|
GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); |
|
GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); |
|
#endif |
|
typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); |
|
typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); |
|
typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); |
|
typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); |
|
#endif |
|
|
|
/* GL_OES_vertex_half_float */ |
|
#ifndef GL_OES_vertex_half_float |
|
#define GL_OES_vertex_half_float 1 |
|
#endif |
|
|
|
/* GL_OES_vertex_type_10_10_10_2 */ |
|
#ifndef GL_OES_vertex_type_10_10_10_2 |
|
#define GL_OES_vertex_type_10_10_10_2 0 |
|
#endif |
|
|
|
/*------------------------------------------------------------------------* |
|
* AMD extension functions |
|
*------------------------------------------------------------------------*/ |
|
|
|
/* GL_AMD_compressed_3DC_texture */ |
|
#ifndef GL_AMD_compressed_3DC_texture |
|
#define GL_AMD_compressed_3DC_texture 0 |
|
#endif |
|
|
|
/* GL_AMD_compressed_ATC_texture */ |
|
#ifndef GL_AMD_compressed_ATC_texture |
|
#define GL_AMD_compressed_ATC_texture 0 |
|
#endif |
|
|
|
/* AMD_performance_monitor */ |
|
#ifndef GL_AMD_performance_monitor |
|
#define GL_AMD_performance_monitor 0 |
|
#ifdef GL_GLEXT_PROTOTYPES |
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); |
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); |
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); |
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); |
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); |
|
GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); |
|
GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); |
|
GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); |
|
GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); |
|
GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); |
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); |
|
#endif |
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); |
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); |
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); |
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); |
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); |
|
typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); |
|
typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); |
|
typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); |
|
typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); |
|
typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); |
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); |
|
#endif |
|
|
|
/* GL_AMD_program_binary_Z400 */ |
|
#ifndef GL_AMD_program_binary_Z400 |
|
#define GL_AMD_program_binary_Z400 0 |
|
#endif |
|
|
|
/*------------------------------------------------------------------------* |
|
* ANGLE extension functions |
|
*------------------------------------------------------------------------*/ |
|
|
|
/* GL_ANGLE_framebuffer_blit */ |
|
#ifndef GL_ANGLE_framebuffer_blit |
|
#define GL_ANGLE_framebuffer_blit 0 |
|
#ifdef GL_GLEXT_PROTOTYPES |
|
GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
|
#endif |
|
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
|
#endif |
|
|
|
/* GL_ANGLE_framebuffer_multisample */ |
|
#ifndef GL_ANGLE_framebuffer_multisample |
|
#define GL_ANGLE_framebuffer_multisample 0 |
|
#ifdef GL_GLEXT_PROTOTYPES |
|
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
|
#endif |
|
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
|
#endif |
|
|
|
/*------------------------------------------------------------------------* |
|
* APPLE extension functions |
|
*------------------------------------------------------------------------*/ |
|
|
|
/* GL_APPLE_rgb_422 */ |
|
#ifndef GL_APPLE_rgb_422 |
|
#define GL_APPLE_rgb_422 0 |
|
#endif |
|
|
|
/* GL_APPLE_framebuffer_multisample */ |
|
#ifndef GL_APPLE_framebuffer_multisample |
|
#define GL_APPLE_framebuffer_multisample 0 |
|
#ifdef GL_GLEXT_PROTOTYPES |
|
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
|
GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); |
|
#endif /* GL_GLEXT_PROTOTYPES */ |
|
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
|
typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); |
|
#endif |
|
|
|
/* GL_APPLE_texture_format_BGRA8888 */ |
|
#ifndef GL_APPLE_texture_format_BGRA8888 |
|
#define GL_APPLE_texture_format_BGRA8888 0 |
|
#endif |
|
|
|
/* GL_APPLE_texture_max_level */ |
|
#ifndef GL_APPLE_texture_max_level |
|
#define GL_APPLE_texture_max_level 0 |
|
#endif |
|
|
|
/*------------------------------------------------------------------------* |
|
* ARM extension functions |
|
*------------------------------------------------------------------------*/ |
|
|
|
/* GL_ARM_mali_shader_binary */ |
|
#ifndef GL_ARM_mali_shader_binary |
|
#define GL_ARM_mali_shader_binary 0 |
|
#endif |
|
|
|
/* GL_ARM_rgba8 */ |
|
#ifndef GL_ARM_rgba8 |
|
#define GL_ARM_rgba8 0 |
|
#endif |
|
|
|
/*------------------------------------------------------------------------* |
|
* APPLE extension tokens |
|
*------------------------------------------------------------------------*/ |
|
|
|
/* GL_APPLE_rgb_422 */ |
|
#ifndef GL_APPLE_rgb_422 |
|
#define GL_APPLE_rgb_422 1 |
|
#define GL_RGB_422_APPLE 0x8A1F |
|
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA |
|
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB |
|
#endif |
|
|
|
/*------------------------------------------------------------------------* |
|
* EXT extension functions |
|
*------------------------------------------------------------------------*/ |
|
|
|
/* GL_EXT_blend_minmax */ |
|
#ifndef GL_EXT_blend_minmax |
|
#define GL_EXT_blend_minmax 0 |
|
#endif |
|
|
|
/* GL_EXT_discard_framebuffer */ |
|
#ifndef GL_EXT_discard_framebuffer |
|
#define GL_EXT_discard_framebuffer 1 |
|
#ifdef GL_GLEXT_PROTOTYPES |
|
GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); |
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#endif |
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typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); |
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#endif |
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/* GL_EXT_debug_marker */ |
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#ifndef GL_EXT_debug_marker |
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#define GL_EXT_debug_marker 1 |
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#ifdef GL_GLEXT_PROTOTYPES |
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GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); |
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GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); |
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GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); |
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#endif |
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typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); |
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typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); |
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typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); |
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#endif |
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#ifndef GL_EXT_multi_draw_arrays |
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#define GL_EXT_multi_draw_arrays 0 |
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#ifdef GL_GLEXT_PROTOTYPES |
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GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); |
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GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); |
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#endif /* GL_GLEXT_PROTOTYPES */ |
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typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); |
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typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); |
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#endif |
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/* GL_EXT_read_format_bgra */ |
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#ifndef GL_EXT_read_format_bgra |
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#define GL_EXT_read_format_bgra 0 |
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#endif |
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/* GL_EXT_shader_texture_lod */ |
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#ifndef GL_EXT_shader_texture_lod |
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#define GL_EXT_shader_texture_lod 0 |
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#endif |
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/* GL_EXT_texture_filter_anisotropic */ |
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#ifndef GL_EXT_texture_filter_anisotropic |
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#define GL_EXT_texture_filter_anisotropic 0 |
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#endif |
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/* GL_EXT_texture_format_BGRA8888 */ |
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#ifndef GL_EXT_texture_format_BGRA8888 |
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#define GL_EXT_texture_format_BGRA8888 1 |
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#endif |
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#ifndef GL_texture_format_RGBX8888_BRCM |
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#define GL_texture_format_RGBX8888_BRCM 1 |
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#endif |
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/* GL_EXT_texture_type_2_10_10_10_REV */ |
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#ifndef GL_EXT_texture_type_2_10_10_10_REV |
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#define GL_EXT_texture_type_2_10_10_10_REV 0 |
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#endif |
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/* GL_EXT_texture_compression_dxt1 */ |
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#ifndef GL_EXT_texture_compression_dxt1 |
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#define GL_EXT_texture_compression_dxt1 0 |
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#endif |
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/* GL_EXT_unpack_subimage */ |
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#ifndef GL_EXT_unpack_subimage |
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#define GL_EXT_unpack_subimage 0 |
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#endif |
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/*------------------------------------------------------------------------* |
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* DMP extension functions |
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*------------------------------------------------------------------------*/ |
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/* GL_DMP_shader_binary */ |
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#ifndef GL_DMP_shader_binary |
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#define GL_DMP_shader_binary 0 |
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#endif |
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/*------------------------------------------------------------------------* |
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* IMG extension functions |
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*------------------------------------------------------------------------*/ |
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/* GL_IMG_program_binary */ |
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#ifndef GL_IMG_program_binary |
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#define GL_IMG_program_binary 0 |
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#endif |
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/* GL_IMG_read_format */ |
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#ifndef GL_IMG_read_format |
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#define GL_IMG_read_format 0 |
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#endif |
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/* GL_IMG_shader_binary */ |
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#ifndef GL_IMG_shader_binary |
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#define GL_IMG_shader_binary 0 |
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#endif |
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/* GL_IMG_texture_compression_pvrtc */ |
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#ifndef GL_IMG_texture_compression_pvrtc |
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#define GL_IMG_texture_compression_pvrtc 0 |
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#endif |
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/* GL_IMG_multisampled_render_to_texture */ |
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#ifndef GL_IMG_multisampled_render_to_texture |
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#define GL_IMG_multisampled_render_to_texture 0 |
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#ifdef GL_GLEXT_PROTOTYPES |
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GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
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GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); |
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#endif |
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typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
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typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); |
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#endif |
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/*------------------------------------------------------------------------* |
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* NV extension functions |
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*------------------------------------------------------------------------*/ |
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/* GL_NV_coverage_sample */ |
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#ifndef GL_NV_coverage_sample |
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#define GL_NV_coverage_sample 0 |
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#ifdef GL_GLEXT_PROTOTYPES |
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GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); |
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GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); |
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#endif |
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typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); |
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typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); |
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#endif |
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/* GL_NV_depth_nonlinear */ |
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#ifndef GL_NV_depth_nonlinear |
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#define GL_NV_depth_nonlinear 0 |
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#endif |
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/* GL_NV_draw_buffers */ |
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#ifndef GL_NV_draw_buffers |
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#define GL_NV_draw_buffers 0 |
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#ifdef GL_GLEXT_PROTOTYPES |
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GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); |
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#endif |
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typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); |
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#endif |
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/* GL_NV_fbo_color_attachments */ |
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#ifndef GL_NV_fbo_color_attachments |
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#define GL_NV_fbo_color_attachments 0 |
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#endif |
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/* GL_NV_fence */ |
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#ifndef GL_NV_fence |
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#define GL_NV_fence 0 |
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#ifdef GL_GLEXT_PROTOTYPES |
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GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); |
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GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *); |
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GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint); |
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GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint); |
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GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); |
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GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint); |
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GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint, GLenum); |
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#endif |
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typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); |
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typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); |
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typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); |
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typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); |
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typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); |
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typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); |
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typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); |
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#endif |
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/* GL_NV_read_buffer */ |
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#ifndef GL_NV_read_buffer |
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#define GL_NV_read_buffer 0 |
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#ifdef GL_GLEXT_PROTOTYPES |
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GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); |
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#endif |
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typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); |
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#endif |
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/* GL_NV_read_buffer_front */ |
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#ifndef GL_NV_read_buffer_front |
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#define GL_NV_read_buffer_front 0 |
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#endif |
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/* GL_NV_read_depth */ |
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#ifndef GL_NV_read_depth |
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#define GL_NV_read_depth 0 |
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#endif |
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/* GL_NV_read_depth_stencil */ |
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#ifndef GL_NV_read_depth_stencil |
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#define GL_NV_read_depth_stencil 0 |
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#endif |
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/* GL_NV_read_stencil */ |
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#ifndef GL_NV_read_stencil |
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#define GL_NV_read_stencil 0 |
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#endif |
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/* GL_NV_texture_compression_s3tc_update */ |
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#ifndef GL_NV_texture_compression_s3tc_update |
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#define GL_NV_texture_compression_s3tc_update 0 |
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#endif |
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/* GL_NV_texture_npot_2D_mipmap */ |
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#ifndef GL_NV_texture_npot_2D_mipmap |
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#define GL_NV_texture_npot_2D_mipmap 0 |
|
#endif |
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|
|
/*------------------------------------------------------------------------* |
|
* QCOM extension functions |
|
*------------------------------------------------------------------------*/ |
|
|
|
/* GL_QCOM_alpha_test */ |
|
#ifndef GL_QCOM_alpha_test |
|
#define GL_QCOM_alpha_test 0 |
|
#ifdef GL_GLEXT_PROTOTYPES |
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GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); |
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#endif |
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typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); |
|
#endif |
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|
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/* GL_QCOM_driver_control */ |
|
#ifndef GL_QCOM_driver_control |
|
#define GL_QCOM_driver_control 0 |
|
#ifdef GL_GLEXT_PROTOTYPES |
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GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); |
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GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); |
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GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); |
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GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); |
|
#endif |
|
typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); |
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typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); |
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typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); |
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typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); |
|
#endif |
|
|
|
/* GL_QCOM_extended_get */ |
|
#ifndef GL_QCOM_extended_get |
|
#define GL_QCOM_extended_get 0 |
|
#ifdef GL_GLEXT_PROTOTYPES |
|
GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); |
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GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); |
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GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); |
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GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); |
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GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); |
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GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); |
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GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); |
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GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params); |
|
#endif |
|
typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); |
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typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); |
|
typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); |
|
typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); |
|
typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); |
|
typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); |
|
typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); |
|
typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params); |
|
#endif |
|
|
|
/* GL_QCOM_extended_get2 */ |
|
#ifndef GL_QCOM_extended_get2 |
|
#define GL_QCOM_extended_get2 0 |
|
#ifdef GL_GLEXT_PROTOTYPES |
|
GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); |
|
GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); |
|
GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); |
|
GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); |
|
#endif |
|
typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); |
|
typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); |
|
typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); |
|
typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); |
|
#endif |
|
|
|
/* GL_QCOM_perfmon_global_mode */ |
|
#ifndef GL_QCOM_perfmon_global_mode |
|
#define GL_QCOM_perfmon_global_mode 0 |
|
#endif |
|
|
|
/* GL_QCOM_writeonly_rendering */ |
|
#ifndef GL_QCOM_writeonly_rendering |
|
#define GL_QCOM_writeonly_rendering 0 |
|
#endif |
|
|
|
/* GL_QCOM_tiled_rendering */ |
|
#ifndef GL_QCOM_tiled_rendering |
|
#define GL_QCOM_tiled_rendering 0 |
|
#ifdef GL_GLEXT_PROTOTYPES |
|
GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); |
|
GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); |
|
#endif |
|
typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); |
|
typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); |
|
#endif |
|
|
|
/*------------------------------------------------------------------------* |
|
* VIV extension tokens |
|
*------------------------------------------------------------------------*/ |
|
|
|
/* GL_VIV_shader_binary */ |
|
#ifndef GL_VIV_shader_binary |
|
#define GL_VIV_shader_binary 0 |
|
#endif |
|
|
|
/*------------------------------------------------------------------------* |
|
* BRCM extension functions |
|
* TODO: these aren't official yet |
|
*------------------------------------------------------------------------*/ |
|
#ifndef GL_BRCM_side_by_side_stero_hint |
|
#define GL_BRCM_side_by_side_stero_hint 1 |
|
#endif |
|
|
|
#ifdef __cplusplus |
|
} |
|
#endif |
|
|
|
#endif /* __gl2ext_h_ */
|
|
|