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114 lines
3.5 KiB
114 lines
3.5 KiB
Mesa 6.5 Release Notes / March 31, 2006 |
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Mesa 6.5 is a new development release. |
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MD5 checksums |
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657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz |
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61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2 |
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19d48b872d579d4f91466060804a59ac MesaLib-6.5.zip |
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694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz |
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ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2 |
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b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip |
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ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz |
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59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2 |
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005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip |
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New Features |
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------------ |
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- OpenGL Shading language support |
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This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100, |
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GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of |
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the work was done by Michal Krol. There's probably a fair number of |
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bugs since this is a pretty large, complicated body of code. |
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The OpenGL 2.0 interface to these features will be implemented in a |
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future version of Mesa, |
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- GL_EXT_timer_query |
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Used to measure the time of OpenGL operations at high precision. Only |
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supported in the software/Xlib driver at this time. |
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- GL_EXT_packed_depth_stencil |
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Defines a new GL_DEPTH_STENCIL_EXT pixel format. |
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- GL_EXT_framebuffer_blit |
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A simplified glCopyPixels-like feature for copying pixel rectangles. |
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- GL_ARB_half_float_pixel |
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Adds a new half-precision floating point format for image transfers, |
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such as for glDrawPixels, glReadPixels, glTexImage, etc. |
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Changes |
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------- |
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- removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead) |
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- removed GL_SGIX/SGIS_pixel_texture extensions |
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Bug fixes |
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--------- |
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- fixed glxcontextmodes.c datatype problem (bug 5835) |
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- fixed aix-gcc build/install bugs (bug 5874) |
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- fixed some bugs in texture env program generation |
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- glXCopyContext() didn't handle texture object bindings properly |
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- glXCopyContext() didn't copy all lighting state |
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- fixed FreeBSD config (Pedro Giffuni) |
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- fixed some minor framebuffer object bugs |
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- replaced dprintf() with \_glu_printf() in GLU (bug 6244) |
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- fixed a number of thread safety bugs/regressions |
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- fixed a number of GLU tesselator bugs (John Shell, bug 6339) |
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- paletted texturing was broken w/ floating point palettes (K. Schultz) |
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- lots of assorted framebuffer object bug fixes |
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Known Issues |
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------------ |
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- Rendering to depth textures will not work. Rendering to |
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GL_DEPTH_STENCIL textures should work. |
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Driver Interface Changes |
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- Stencil: The Driver.StencilOp/Func/Mask() functions have been |
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replaced by the two-sided versions: Driver.Stencil*Separate(). |
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- Render-to-texture: The functions for rendering to textures have |
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changed. |
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To Do (someday) items |
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--------------------- |
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- Switch to freeglut |
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- Increase MAX_DRAWBUFFERS |
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- Fix linux-glide target/driver. |
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- Fix lambda calculation for frag progs. |
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Driver Status |
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Driver Status |
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---------------------- ---------------------- |
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DRI drivers varies with the driver |
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XMesa/GLX (on Xlib) implements OpenGL 1.5 |
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OSMesa (off-screen) implements OpenGL 1.5 |
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Glide (3dfx Voodoo1/2) implements OpenGL 1.3 |
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SVGA implements OpenGL 1.3 |
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Wind River UGL implements OpenGL 1.3 |
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Windows/Win32 implements OpenGL 1.5 |
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DJGPP implements OpenGL 1.5 |
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GGI implements OpenGL 1.3 |
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BeOS implements OpenGL 1.5 |
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Allegro needs updating |
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D3D needs updating
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