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138 lines
4.2 KiB
138 lines
4.2 KiB
Mesa 20.3.2 Release Notes / 2020-12-30 |
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====================================== |
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Mesa 20.3.2 is a bug fix release which fixes bugs found since the 20.3.1 release. |
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Mesa 20.3.2 implements the OpenGL 4.6 API, but the version reported by |
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. |
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL |
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4.6 is **only** available if requested at context creation. |
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Compatibility contexts may report a lower version depending on each driver. |
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Mesa 20.3.2 implements the Vulkan 1.2 API, but the version reported by |
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the apiVersion property of the VkPhysicalDeviceProperties struct |
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depends on the particular driver being used. |
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SHA256 checksum |
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--------------- |
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:: |
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cce001b685d23afb976b04138714906abcf7e7f996da6355e6a43e5ca486533d mesa-20.3.2.tar.xz |
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New features |
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------------ |
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- None |
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Bug fixes |
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--------- |
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- \`gl_FragColor' undeclared (AMDGPU) - tested stable Mesa 20.1 and latest git for 20.3 (Game/Wine/Proton) |
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- Mesa considers the framebuffer with mixed 3D and 2D array attachments to be incomplete. |
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- Multiple buffer definitions bound to single OpDecorate::Binding break SPIR-V module. |
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- Intel driver segfaults on SPIR-V with OpArrayLength |
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Changes |
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------- |
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Bas Nieuwenhuizen (1): |
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- radv: Don't skip layout transitions that only differ in render loop. |
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Caio Marcelo de Oliveira Filho (3): |
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- spirv: Implement OpArrayLength for OpenGL |
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- nir: Consider pointer initializers in nir_remove_dead_variables |
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- spirv: Remove more dead variables |
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Daniel Schürmann (4): |
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- aco: fix DCE of rematerializable phi operands |
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- aco/spill: only prevent rematerializable vars from being DCE'd if they haven't been renamed |
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- aco/ra: fix phi operand renaming |
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- nir/opt_if: split ALU from Phi more aggressively |
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Danylo Piliaiev (4): |
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- tu: Ignore pTessellationState if there is no tesselation shaders |
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- tu: pCounterBuffers can be NULL in vkCmd*TransformFeedbackEXT() |
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- freedreno/a6xx: Fix assert which checks the count of shader outputs |
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- ir3: Allow tesselation to use all 32 varying slots |
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Dylan Baker (11): |
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- docs: Add sha256 sums for 20.3.1 |
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- .pick_status.json: Update to 2d78e28ba702d366becabb8e241b861e6711c76e |
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- .pick_status.json: Update to 661922f6ac9576fc2077c5d50b53ef7edf9e8a18 |
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- .pick_status.json: Update to f65750d2215242b17309b5aa8845b717bb913e77 |
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- .pick_status.json: Update to b9fccafed616aa2906dad3c77dca0c67af5017b8 |
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- .pick_status.json: Mark f65750d2215242b17309b5aa8845b717bb913e77 as backported |
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- .pick_status.json: Update to 8db0775f4520e08b3c539f9bd2d1f567639c088c |
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- .pick_status.json: Update to a22b85ce5e825275533ca1be9fbd47667e991356 |
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- .pick_status.json: Update to 9ef23e428bd18c412499471b4e3550a489b72c3f |
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- .pick_status.json: Mark 967ae12931e0dc12855de903851222b2f0607878 as denominated |
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- .pick_status.json: Update to 6c8cc9be12dc5d6c0d2386d6addb69d8f2fb5399 |
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Eric Anholt (5): |
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- mesa/st: Finalize the texture before BlitFramebuffer from it. |
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- freedreno/a6xx: Flush depth at the end of bypass rendering, too. |
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- softpipe: count CS invocations for pipeline stats queries. |
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- mesa/st: Update FP state when textures change with an ATI_fs bound. |
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- ci/deqp: Fix inverted meaning of DEQP_NO_SAVE_RESULTS. |
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Erik Faye-Lund (2): |
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- zink: fix 8 bit index handling code |
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- zink: fix format-mapping |
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Hyunjun Ko (1): |
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- turnip: use ir3_compiler_destroy instead of ralloc_free |
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Icecream95 (1): |
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- panfrost: Fix panfrost_small_padded_vertex_count for 17 vertices |
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Marek Olšák (1): |
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- radeonsi: fix small primitive culling with MSAA force-disabled and smoothing |
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Mike Blumenkrantz (3): |
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- st/mesa: set drawpixels swizzle before creating sampler view |
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- zink: handle null ubos |
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- st/pbo: fix pbo uploads without PIPE_CAP_TGSI_VS_LAYER_VIEWPORT and skip gs |
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Pierre-Eric Pelloux-Prayer (1): |
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- egl: fix EGL_EXT_protected_content/surface mixup |
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Rhys Perry (1): |
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- aco: add block to worklist in mark_block_wqm() |
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Ruijing Dong (1): |
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- radeon/vcn: fix hevc 10bit profile error |
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Ryan Neph (1): |
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- virgl: fix BGRA emulation artifacts during window resize |
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Samuel Pitoiset (1): |
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- radv: add missing DB flush after depth/stencil resolve operations |
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Tapani Pälli (1): |
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- mesa: fix layered framebuffer attachment target check |
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Timothy Arceri (1): |
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- glsl: default to compat shaders in compat profile
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