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156 lines
5.0 KiB
156 lines
5.0 KiB
Mesa 11.1.2 Release Notes / February 10, 2016 |
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============================================= |
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Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 |
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release. |
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Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by |
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being |
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used. Some drivers don't support all the features required in OpenGL |
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4.1. OpenGL 4.1 is **only** available if requested at context creation |
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because compatibility contexts are not supported. |
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SHA256 checksums |
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---------------- |
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:: |
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ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea mesa-11.1.2.tar.gz |
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8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b mesa-11.1.2.tar.xz |
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New features |
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------------ |
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None |
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Bug fixes |
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--------- |
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This list is likely incomplete. |
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- `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ - |
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EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI |
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- `Bug 93628 <https://bugs.freedesktop.org/show_bug.cgi?id=93628>`__ - |
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Exception: attempt to use unavailable module DRM when building MesaGL |
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11.1.0 on windows |
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- `Bug 93648 <https://bugs.freedesktop.org/show_bug.cgi?id=93648>`__ - |
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Random lines being rendered when playing Dolphin (geometry shaders |
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related, w/ apitrace) |
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- `Bug 93650 <https://bugs.freedesktop.org/show_bug.cgi?id=93650>`__ - |
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GL_ARB_separate_shader_objects is buggy (PCSX2) |
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- `Bug 93717 <https://bugs.freedesktop.org/show_bug.cgi?id=93717>`__ - |
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Meta mipmap generation can corrupt texture state |
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- `Bug 93722 <https://bugs.freedesktop.org/show_bug.cgi?id=93722>`__ - |
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Segfault when compiling shader with a subroutine that takes a |
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parameter |
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- `Bug 93731 <https://bugs.freedesktop.org/show_bug.cgi?id=93731>`__ - |
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glUniformSubroutinesuiv segfaults when subroutine uniform is bound to |
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a specific location |
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- `Bug 93761 <https://bugs.freedesktop.org/show_bug.cgi?id=93761>`__ - |
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A conditional discard in a fragment shader causes no depth writing at |
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all |
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Changes |
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------- |
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Ben Widawsky (1): |
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- i965/bxt: Fix conservative wm thread counts. |
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Dave Airlie (1): |
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- glsl: fix subroutine lowering reusing actual parmaters |
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Emil Velikov (6): |
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- docs: add sha256 checksums for 11.1.1 |
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- cherry-ignore: drop the i965/kbl .num_slices patch |
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- i915: correctly parse/set the context flags |
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- targets/dri: android: use WHOLE static libraries |
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- egl/dri2: expose srgb configs when KHR_gl_colorspace is available |
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- Update version to 11.1.2 |
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Eric Anholt (2): |
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- vc4: Don't record the seqno of a failed job submit. |
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- vc4: Throttle outstanding rendering after submission. |
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François Tigeot (1): |
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- gallium: Add DragonFly support |
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Grazvydas Ignotas (1): |
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- r600g: don't leak driver const buffers |
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Ian Romanick (2): |
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- meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for |
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GL_TEXTURE_RECTANGLE |
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- meta: Use internal functions to set texture parameters |
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Ilia Mirkin (6): |
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- st/mesa: use surface format to generate mipmaps when available |
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- glsl: always compute proper varying type, irrespective of varying |
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packing |
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- nvc0: avoid crashing when there are holes in vertex array bindings |
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- nv50,nvc0: fix buffer clearing to respect engine alignment |
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requirements |
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- nv50/ir: fix false global CSE on instructions with multiple defs |
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- st/mesa: treat a write as a read for range purposes |
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Jason Ekstrand (3): |
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- i965/vec4: Use UW type for multiply into accumulator on GEN8+ |
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- i965/fs/generator: Take an actual shader stage rather than a string |
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- i965/fs: Always set channel 2 of texture headers in some stages |
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Jose Fonseca (2): |
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- scons: Conditionally use DRM module on pipe-loader. |
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- pipe-loader: Fix PATH_MAX define on MSVC. |
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Karol Herbst (1): |
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- nv50/ir: fix memory corruption when spilling and redoing RA |
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Kenneth Graunke (2): |
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- glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable. |
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- glsl: Allow implicit int -> uint conversions for bitwise operators |
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(&, ^, \|). |
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Leo Liu (2): |
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- vl: add zig zag scan for list 4x4 |
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- st/omx/dec/h264: fix corruption when scaling matrix present flag set |
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Marek Olšák (1): |
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- radeonsi: don't miss changes to SPI_TMPRING_SIZE |
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Nicolai Hähnle (11): |
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- mesa/bufferobj: make \_mesa_delete_buffer_object externally |
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accessible |
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- st/mesa: use \_mesa_delete_buffer_object |
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- radeon: use \_mesa_delete_buffer_object |
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- i915: use \_mesa_delete_buffer_object |
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- i965: use \_mesa_delete_buffer_object |
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- util/u_pstipple.c: copy immediates during transformation |
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- radeonsi: extract the VGT_GS_MODE calculation into its own function |
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- radeonsi: ensure that VGT_GS_MODE is sent when necessary |
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- radeonsi: add DCC buffer for sampler views on new CS |
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- st/mesa: use the correct address generation functions in |
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st_TexSubImage blit |
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- radeonsi: fix discard-only fragment shaders (11.1 version) |
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Timothy Arceri (4): |
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- glsl: fix segfault linking subroutine uniform with explicit location |
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- mesa: fix segfault in glUniformSubroutinesuiv() |
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- glsl: fix interface block error message |
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- glsl: create helper to remove outer vertex index array used by some |
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stages
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