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675 lines
43 KiB
675 lines
43 KiB
#ifndef __gles2_gl2_h_ |
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#define __gles2_gl2_h_ 1 |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* |
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** Copyright (c) 2013-2018 The Khronos Group Inc. |
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** |
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** Permission is hereby granted, free of charge, to any person obtaining a |
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** copy of this software and/or associated documentation files (the |
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** "Materials"), to deal in the Materials without restriction, including |
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** without limitation the rights to use, copy, modify, merge, publish, |
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** distribute, sublicense, and/or sell copies of the Materials, and to |
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** permit persons to whom the Materials are furnished to do so, subject to |
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** the following conditions: |
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** |
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** The above copyright notice and this permission notice shall be included |
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** in all copies or substantial portions of the Materials. |
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** |
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
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*/ |
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/* |
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** This header is generated from the Khronos OpenGL / OpenGL ES XML |
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** API Registry. The current version of the Registry, generator scripts |
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** used to make the header, and the header can be found at |
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** https://github.com/KhronosGroup/OpenGL-Registry |
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*/ |
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#include <GLES2/gl2platform.h> |
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#ifndef GL_APIENTRYP |
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#define GL_APIENTRYP GL_APIENTRY* |
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#endif |
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#ifndef GL_GLES_PROTOTYPES |
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#define GL_GLES_PROTOTYPES 1 |
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#endif |
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/* Generated on date 20190911 */ |
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/* Generated C header for: |
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* API: gles2 |
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* Profile: common |
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* Versions considered: 2\.[0-9] |
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* Versions emitted: .* |
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* Default extensions included: None |
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* Additional extensions included: _nomatch_^ |
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* Extensions removed: _nomatch_^ |
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*/ |
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#ifndef GL_ES_VERSION_2_0 |
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#define GL_ES_VERSION_2_0 1 |
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#include <KHR/khrplatform.h> |
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typedef khronos_int8_t GLbyte; |
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typedef khronos_float_t GLclampf; |
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typedef khronos_int32_t GLfixed; |
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typedef khronos_int16_t GLshort; |
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typedef khronos_uint16_t GLushort; |
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typedef void GLvoid; |
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typedef struct __GLsync *GLsync; |
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typedef khronos_int64_t GLint64; |
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typedef khronos_uint64_t GLuint64; |
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typedef unsigned int GLenum; |
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typedef unsigned int GLuint; |
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typedef char GLchar; |
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typedef khronos_float_t GLfloat; |
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typedef khronos_ssize_t GLsizeiptr; |
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typedef khronos_intptr_t GLintptr; |
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typedef unsigned int GLbitfield; |
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typedef int GLint; |
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typedef unsigned char GLboolean; |
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typedef int GLsizei; |
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typedef khronos_uint8_t GLubyte; |
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#define GL_DEPTH_BUFFER_BIT 0x00000100 |
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#define GL_STENCIL_BUFFER_BIT 0x00000400 |
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#define GL_COLOR_BUFFER_BIT 0x00004000 |
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#define GL_FALSE 0 |
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#define GL_TRUE 1 |
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#define GL_POINTS 0x0000 |
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#define GL_LINES 0x0001 |
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#define GL_LINE_LOOP 0x0002 |
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#define GL_LINE_STRIP 0x0003 |
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#define GL_TRIANGLES 0x0004 |
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#define GL_TRIANGLE_STRIP 0x0005 |
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#define GL_TRIANGLE_FAN 0x0006 |
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#define GL_ZERO 0 |
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#define GL_ONE 1 |
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#define GL_SRC_COLOR 0x0300 |
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define GL_SRC_ALPHA 0x0302 |
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define GL_DST_ALPHA 0x0304 |
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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#define GL_DST_COLOR 0x0306 |
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#define GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define GL_SRC_ALPHA_SATURATE 0x0308 |
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#define GL_FUNC_ADD 0x8006 |
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#define GL_BLEND_EQUATION 0x8009 |
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#define GL_BLEND_EQUATION_RGB 0x8009 |
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#define GL_BLEND_EQUATION_ALPHA 0x883D |
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#define GL_FUNC_SUBTRACT 0x800A |
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
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#define GL_BLEND_DST_RGB 0x80C8 |
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#define GL_BLEND_SRC_RGB 0x80C9 |
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#define GL_BLEND_DST_ALPHA 0x80CA |
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#define GL_BLEND_SRC_ALPHA 0x80CB |
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#define GL_CONSTANT_COLOR 0x8001 |
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
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#define GL_CONSTANT_ALPHA 0x8003 |
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
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#define GL_BLEND_COLOR 0x8005 |
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#define GL_ARRAY_BUFFER 0x8892 |
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
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#define GL_ARRAY_BUFFER_BINDING 0x8894 |
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
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#define GL_STREAM_DRAW 0x88E0 |
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#define GL_STATIC_DRAW 0x88E4 |
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#define GL_DYNAMIC_DRAW 0x88E8 |
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#define GL_BUFFER_SIZE 0x8764 |
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#define GL_BUFFER_USAGE 0x8765 |
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
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#define GL_FRONT 0x0404 |
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#define GL_BACK 0x0405 |
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#define GL_FRONT_AND_BACK 0x0408 |
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#define GL_TEXTURE_2D 0x0DE1 |
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#define GL_CULL_FACE 0x0B44 |
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#define GL_BLEND 0x0BE2 |
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#define GL_DITHER 0x0BD0 |
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#define GL_STENCIL_TEST 0x0B90 |
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#define GL_DEPTH_TEST 0x0B71 |
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#define GL_SCISSOR_TEST 0x0C11 |
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#define GL_POLYGON_OFFSET_FILL 0x8037 |
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
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#define GL_SAMPLE_COVERAGE 0x80A0 |
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#define GL_NO_ERROR 0 |
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#define GL_INVALID_ENUM 0x0500 |
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#define GL_INVALID_VALUE 0x0501 |
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#define GL_INVALID_OPERATION 0x0502 |
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#define GL_OUT_OF_MEMORY 0x0505 |
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#define GL_CW 0x0900 |
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#define GL_CCW 0x0901 |
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#define GL_LINE_WIDTH 0x0B21 |
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
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#define GL_CULL_FACE_MODE 0x0B45 |
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#define GL_FRONT_FACE 0x0B46 |
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#define GL_DEPTH_RANGE 0x0B70 |
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#define GL_DEPTH_WRITEMASK 0x0B72 |
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#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
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#define GL_DEPTH_FUNC 0x0B74 |
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#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
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#define GL_STENCIL_FUNC 0x0B92 |
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#define GL_STENCIL_FAIL 0x0B94 |
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
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#define GL_STENCIL_REF 0x0B97 |
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#define GL_STENCIL_VALUE_MASK 0x0B93 |
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#define GL_STENCIL_WRITEMASK 0x0B98 |
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#define GL_STENCIL_BACK_FUNC 0x8800 |
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#define GL_STENCIL_BACK_FAIL 0x8801 |
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
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#define GL_STENCIL_BACK_REF 0x8CA3 |
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
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#define GL_VIEWPORT 0x0BA2 |
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#define GL_SCISSOR_BOX 0x0C10 |
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#define GL_COLOR_CLEAR_VALUE 0x0C22 |
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#define GL_COLOR_WRITEMASK 0x0C23 |
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#define GL_UNPACK_ALIGNMENT 0x0CF5 |
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#define GL_PACK_ALIGNMENT 0x0D05 |
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#define GL_MAX_TEXTURE_SIZE 0x0D33 |
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
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#define GL_SUBPIXEL_BITS 0x0D50 |
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#define GL_RED_BITS 0x0D52 |
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#define GL_GREEN_BITS 0x0D53 |
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#define GL_BLUE_BITS 0x0D54 |
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#define GL_ALPHA_BITS 0x0D55 |
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#define GL_DEPTH_BITS 0x0D56 |
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#define GL_STENCIL_BITS 0x0D57 |
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#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
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#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
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#define GL_TEXTURE_BINDING_2D 0x8069 |
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#define GL_SAMPLE_BUFFERS 0x80A8 |
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#define GL_SAMPLES 0x80A9 |
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
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#define GL_DONT_CARE 0x1100 |
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#define GL_FASTEST 0x1101 |
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#define GL_NICEST 0x1102 |
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#define GL_GENERATE_MIPMAP_HINT 0x8192 |
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#define GL_BYTE 0x1400 |
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#define GL_UNSIGNED_BYTE 0x1401 |
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#define GL_SHORT 0x1402 |
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#define GL_UNSIGNED_SHORT 0x1403 |
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#define GL_INT 0x1404 |
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#define GL_UNSIGNED_INT 0x1405 |
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#define GL_FLOAT 0x1406 |
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#define GL_FIXED 0x140C |
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#define GL_DEPTH_COMPONENT 0x1902 |
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#define GL_ALPHA 0x1906 |
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#define GL_RGB 0x1907 |
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#define GL_RGBA 0x1908 |
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#define GL_LUMINANCE 0x1909 |
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#define GL_LUMINANCE_ALPHA 0x190A |
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
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#define GL_FRAGMENT_SHADER 0x8B30 |
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#define GL_VERTEX_SHADER 0x8B31 |
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#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
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#define GL_MAX_VARYING_VECTORS 0x8DFC |
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
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#define GL_SHADER_TYPE 0x8B4F |
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#define GL_DELETE_STATUS 0x8B80 |
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#define GL_LINK_STATUS 0x8B82 |
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#define GL_VALIDATE_STATUS 0x8B83 |
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#define GL_ATTACHED_SHADERS 0x8B85 |
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#define GL_ACTIVE_UNIFORMS 0x8B86 |
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
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#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
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#define GL_CURRENT_PROGRAM 0x8B8D |
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#define GL_NEVER 0x0200 |
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#define GL_LESS 0x0201 |
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#define GL_EQUAL 0x0202 |
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#define GL_LEQUAL 0x0203 |
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#define GL_GREATER 0x0204 |
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#define GL_NOTEQUAL 0x0205 |
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#define GL_GEQUAL 0x0206 |
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#define GL_ALWAYS 0x0207 |
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#define GL_KEEP 0x1E00 |
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#define GL_REPLACE 0x1E01 |
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#define GL_INCR 0x1E02 |
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#define GL_DECR 0x1E03 |
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#define GL_INVERT 0x150A |
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#define GL_INCR_WRAP 0x8507 |
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#define GL_DECR_WRAP 0x8508 |
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#define GL_VENDOR 0x1F00 |
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#define GL_RENDERER 0x1F01 |
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#define GL_VERSION 0x1F02 |
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#define GL_EXTENSIONS 0x1F03 |
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#define GL_NEAREST 0x2600 |
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#define GL_LINEAR 0x2601 |
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
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#define GL_TEXTURE_MAG_FILTER 0x2800 |
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#define GL_TEXTURE_MIN_FILTER 0x2801 |
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#define GL_TEXTURE_WRAP_S 0x2802 |
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#define GL_TEXTURE_WRAP_T 0x2803 |
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#define GL_TEXTURE 0x1702 |
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#define GL_TEXTURE_CUBE_MAP 0x8513 |
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
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#define GL_TEXTURE0 0x84C0 |
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#define GL_TEXTURE1 0x84C1 |
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#define GL_TEXTURE2 0x84C2 |
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#define GL_TEXTURE3 0x84C3 |
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#define GL_TEXTURE4 0x84C4 |
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#define GL_TEXTURE5 0x84C5 |
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#define GL_TEXTURE6 0x84C6 |
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#define GL_TEXTURE7 0x84C7 |
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#define GL_TEXTURE8 0x84C8 |
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#define GL_TEXTURE9 0x84C9 |
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#define GL_TEXTURE10 0x84CA |
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#define GL_TEXTURE11 0x84CB |
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#define GL_TEXTURE12 0x84CC |
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#define GL_TEXTURE13 0x84CD |
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#define GL_TEXTURE14 0x84CE |
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#define GL_TEXTURE15 0x84CF |
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#define GL_TEXTURE16 0x84D0 |
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#define GL_TEXTURE17 0x84D1 |
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#define GL_TEXTURE18 0x84D2 |
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#define GL_TEXTURE19 0x84D3 |
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#define GL_TEXTURE20 0x84D4 |
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#define GL_TEXTURE21 0x84D5 |
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#define GL_TEXTURE22 0x84D6 |
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#define GL_TEXTURE23 0x84D7 |
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#define GL_TEXTURE24 0x84D8 |
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#define GL_TEXTURE25 0x84D9 |
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#define GL_TEXTURE26 0x84DA |
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#define GL_TEXTURE27 0x84DB |
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#define GL_TEXTURE28 0x84DC |
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#define GL_TEXTURE29 0x84DD |
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#define GL_TEXTURE30 0x84DE |
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#define GL_TEXTURE31 0x84DF |
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#define GL_ACTIVE_TEXTURE 0x84E0 |
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#define GL_REPEAT 0x2901 |
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#define GL_CLAMP_TO_EDGE 0x812F |
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#define GL_MIRRORED_REPEAT 0x8370 |
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#define GL_FLOAT_VEC2 0x8B50 |
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#define GL_FLOAT_VEC3 0x8B51 |
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#define GL_FLOAT_VEC4 0x8B52 |
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#define GL_INT_VEC2 0x8B53 |
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#define GL_INT_VEC3 0x8B54 |
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#define GL_INT_VEC4 0x8B55 |
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#define GL_BOOL 0x8B56 |
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#define GL_BOOL_VEC2 0x8B57 |
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#define GL_BOOL_VEC3 0x8B58 |
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#define GL_BOOL_VEC4 0x8B59 |
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#define GL_FLOAT_MAT2 0x8B5A |
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#define GL_FLOAT_MAT3 0x8B5B |
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#define GL_FLOAT_MAT4 0x8B5C |
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#define GL_SAMPLER_2D 0x8B5E |
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#define GL_SAMPLER_CUBE 0x8B60 |
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
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#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
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#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
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#define GL_COMPILE_STATUS 0x8B81 |
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#define GL_INFO_LOG_LENGTH 0x8B84 |
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#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
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#define GL_SHADER_COMPILER 0x8DFA |
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#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
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#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
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#define GL_LOW_FLOAT 0x8DF0 |
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#define GL_MEDIUM_FLOAT 0x8DF1 |
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#define GL_HIGH_FLOAT 0x8DF2 |
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#define GL_LOW_INT 0x8DF3 |
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#define GL_MEDIUM_INT 0x8DF4 |
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#define GL_HIGH_INT 0x8DF5 |
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#define GL_FRAMEBUFFER 0x8D40 |
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#define GL_RENDERBUFFER 0x8D41 |
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#define GL_RGBA4 0x8056 |
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#define GL_RGB5_A1 0x8057 |
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#define GL_RGB565 0x8D62 |
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#define GL_DEPTH_COMPONENT16 0x81A5 |
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#define GL_STENCIL_INDEX8 0x8D48 |
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#define GL_RENDERBUFFER_WIDTH 0x8D42 |
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#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
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#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
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#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
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#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
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#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
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#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
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#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
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#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
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#define GL_COLOR_ATTACHMENT0 0x8CE0 |
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#define GL_DEPTH_ATTACHMENT 0x8D00 |
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#define GL_STENCIL_ATTACHMENT 0x8D20 |
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#define GL_NONE 0 |
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
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#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
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#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
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#define GL_RENDERBUFFER_BINDING 0x8CA7 |
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#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
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typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
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typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); |
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typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); |
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typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); |
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typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); |
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typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); |
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typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); |
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typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
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typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); |
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typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); |
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typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); |
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typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
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typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); |
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typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); |
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typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); |
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typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); |
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typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
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typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); |
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typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); |
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typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
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typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); |
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typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); |
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typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); |
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typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
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typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
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typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); |
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typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); |
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typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); |
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typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); |
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typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); |
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typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); |
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typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); |
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typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); |
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typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); |
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typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); |
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typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); |
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typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); |
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typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); |
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typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); |
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typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); |
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typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); |
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typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); |
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typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); |
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typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); |
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typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); |
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typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); |
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typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
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typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
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typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); |
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typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); |
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typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); |
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typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); |
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typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); |
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typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); |
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typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
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typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
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typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); |
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typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); |
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typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); |
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typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
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typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); |
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typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); |
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typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); |
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typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); |
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typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); |
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typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
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typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
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typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); |
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typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
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typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); |
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typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
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typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); |
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typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); |
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typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
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typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); |
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typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); |
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typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); |
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typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); |
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typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); |
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typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); |
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typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); |
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typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); |
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typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); |
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typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); |
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typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); |
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typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); |
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typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); |
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typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); |
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typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); |
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typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); |
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typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); |
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typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); |
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typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); |
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typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); |
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typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
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typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); |
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typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); |
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typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); |
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typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); |
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typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); |
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typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); |
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typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); |
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typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); |
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typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); |
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typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
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typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); |
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typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); |
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typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); |
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typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); |
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typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); |
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typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); |
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typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); |
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typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
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typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); |
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typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); |
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typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); |
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typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
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typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); |
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typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); |
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typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
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typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
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typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); |
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typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); |
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typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
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typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
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typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
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typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); |
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typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
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typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
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typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
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typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); |
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typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); |
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typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); |
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typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); |
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typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); |
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typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); |
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typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); |
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typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); |
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typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); |
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typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); |
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typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); |
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#if GL_GLES_PROTOTYPES |
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GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
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GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); |
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GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); |
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GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
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GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); |
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GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); |
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GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); |
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GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
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GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); |
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GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); |
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GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
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GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
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GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); |
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GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); |
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GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); |
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GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
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GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
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GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); |
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GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
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GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
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GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); |
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GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); |
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GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); |
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GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
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GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
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GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
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GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); |
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GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); |
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GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); |
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GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); |
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GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); |
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GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); |
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GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); |
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GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); |
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GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); |
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GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
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GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); |
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GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); |
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GL_APICALL void GL_APIENTRY glDisable (GLenum cap); |
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GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
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GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
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GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); |
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GL_APICALL void GL_APIENTRY glEnable (GLenum cap); |
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GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
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GL_APICALL void GL_APIENTRY glFinish (void); |
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GL_APICALL void GL_APIENTRY glFlush (void); |
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GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
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GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
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GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); |
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GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); |
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GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); |
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GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); |
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GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); |
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GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); |
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GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
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GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
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GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); |
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GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); |
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GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); |
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GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); |
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GL_APICALL GLenum GL_APIENTRY glGetError (void); |
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GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); |
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GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); |
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GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); |
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GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); |
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GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
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GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); |
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GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); |
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GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
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GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); |
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GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
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GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); |
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GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); |
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GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); |
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GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); |
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GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); |
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GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); |
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GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); |
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GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); |
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GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); |
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GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); |
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GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
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GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
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GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); |
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GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); |
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GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); |
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GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); |
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GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); |
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GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
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GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); |
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GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
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GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
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GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); |
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GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
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GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
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GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); |
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GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
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GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); |
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GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); |
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GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
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GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); |
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GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
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GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); |
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GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
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GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
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GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); |
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GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
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GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); |
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GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
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GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); |
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GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); |
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GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); |
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GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); |
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GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); |
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GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); |
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GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); |
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GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); |
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GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); |
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GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); |
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GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
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GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); |
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GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); |
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GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); |
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GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
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GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); |
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GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
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GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); |
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GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
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GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
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GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
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GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); |
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GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); |
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GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); |
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GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); |
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GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); |
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GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); |
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GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); |
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GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); |
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GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); |
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GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); |
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GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
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#endif |
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#endif /* GL_ES_VERSION_2_0 */ |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif
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