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85 lines
2.4 KiB
85 lines
2.4 KiB
Mesa 17.2.8 Release Notes / December 22, 2017 |
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============================================= |
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Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7 |
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release. |
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Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by |
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being |
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used. Some drivers don't support all the features required in OpenGL |
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4.5. OpenGL 4.5 is **only** available if requested at context creation |
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because compatibility contexts are not supported. |
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SHA256 checksums |
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---------------- |
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:: |
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c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84 mesa-17.2.8.tar.gz |
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6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f mesa-17.2.8.tar.xz |
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New features |
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------------ |
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None |
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Bug fixes |
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--------- |
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- `Bug 102710 <https://bugs.freedesktop.org/show_bug.cgi?id=102710>`__ |
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- vkCmdBlitImage with arrayLayers > 1 fails |
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- `Bug 103007 <https://bugs.freedesktop.org/show_bug.cgi?id=103007>`__ |
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- [OpenGL CTS] [HSW] |
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KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails |
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- `Bug 103544 <https://bugs.freedesktop.org/show_bug.cgi?id=103544>`__ |
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- Graphical glitches r600 in game this war of mine linux native |
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- `Bug 103579 <https://bugs.freedesktop.org/show_bug.cgi?id=103579>`__ |
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- Vertex shader causes compiler to crash in SPIRV-to-NIR |
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Changes |
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------- |
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Andres Gomez (6): |
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- cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation |
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override. |
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- cherry-ignore: added 17.3 nominations. |
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- cherry-ignore: radv: port merge tess info from anv |
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- cherry-ignore: main: Clear shader program data whenever ProgramBinary |
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is called |
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- cherry-ignore: r600: set DX10_CLAMP for compute shader too |
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- Update version to 17.2.8 |
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Bas Nieuwenhuizen (2): |
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- spirv: Fix loading an entire block at once. |
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- radv: Fix multi-layer blits. |
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Brian Paul (2): |
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- xlib: call \_mesa_warning() instead of fprintf() |
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- gallium/aux: include nr_samples in util_resource_size() computation |
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Emil Velikov (1): |
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- docs: add sha256 checksums for 17.2.7 |
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Iago Toral Quiroga (1): |
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- i965/vec4: use a temp register to compute offsets for pull loads |
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Leo Liu (1): |
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- radeon/vce: move destroy command before feedback command |
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Matt Turner (2): |
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- util: Assume little endian in the absence of platform-specific |
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handling |
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- util: Add a SHA1 unit test program |
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Roland Scheidegger (2): |
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- r600: use min_dx10/max_dx10 instead of min/max |
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- r600: use DX10_CLAMP bit in shader setup
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