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157 lines
5.2 KiB
157 lines
5.2 KiB
Mesa 11.0.3 Release Notes / October 10, 2015 |
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============================================ |
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Mesa 11.0.3 is a bug fix release which fixes bugs found since the 11.0.2 |
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release. |
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Mesa 11.0.3 implements the OpenGL 4.1 API, but the version reported by |
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being |
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used. Some drivers don't support all the features required in OpenGL |
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4.1. OpenGL 4.1 is **only** available if requested at context creation |
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because compatibility contexts are not supported. |
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SHA256 checksums |
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---------------- |
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:: |
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c2210e3daecc10ed9fdcea500327652ed6effc2f47c4b9cee63fb08f560d7117 mesa-11.0.3.tar.gz |
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ab2992eece21adc23c398720ef8c6933cb69ea42e1b2611dc09d031e17e033d6 mesa-11.0.3.tar.xz |
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New features |
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------------ |
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None |
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Bug fixes |
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--------- |
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This list is likely incomplete. |
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- `Bug 55552 <https://bugs.freedesktop.org/show_bug.cgi?id=55552>`__ - |
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Compile errors with --enable-mangling |
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- `Bug 71789 <https://bugs.freedesktop.org/show_bug.cgi?id=71789>`__ - |
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[r300g] Visuals not found in (default) depth = 24 |
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- `Bug 91044 <https://bugs.freedesktop.org/show_bug.cgi?id=91044>`__ - |
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piglit spec/egl_khr_create_context/valid debug flag gles\* fail |
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- `Bug 91342 <https://bugs.freedesktop.org/show_bug.cgi?id=91342>`__ - |
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Very dark textures on some objects in indoors environments in Postal |
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2 |
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- `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ - |
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EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI |
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- `Bug 91718 <https://bugs.freedesktop.org/show_bug.cgi?id=91718>`__ - |
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piglit.spec.arb_shader_image_load_store.invalid causes intermittent |
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GPU HANG |
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- `Bug 92072 <https://bugs.freedesktop.org/show_bug.cgi?id=92072>`__ - |
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Wine breakage since d082c5324 (st/mesa: don't call st_validate_state |
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in BlitFramebuffer) |
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- `Bug 92265 <https://bugs.freedesktop.org/show_bug.cgi?id=92265>`__ - |
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Black windows in weston after update mesa to 11.0.2-1 |
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Changes |
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------- |
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Brian Paul (1): |
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- st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture |
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formats |
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Daniel Scharrer (1): |
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- mesa: Add abs input modifier to base for POW in ffvertex_prog |
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Emil Velikov (3): |
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- docs: add sha256 checksums for 11.0.2 |
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- Revert "nouveau: make sure there's always room to emit a fence" |
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- Update version to 11.0.3 |
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Francisco Jerez (1): |
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- i965/fs: Fix hang on IVB and VLV with image format mismatch. |
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Ian Romanick (1): |
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- meta: Handle array textures in scaled MSAA blits |
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Ilia Mirkin (6): |
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- nouveau: be more careful about freeing temporary transfer buffers |
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- nouveau: delay deleting buffer with unflushed fence |
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- nouveau: wait to unref the transfer's bo until it's no longer used |
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- nv30: pretend to have packed texture/surface formats |
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- nv30: always go through translate module on big-endian |
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- nouveau: make sure there's always room to emit a fence |
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Jason Ekstrand (1): |
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- mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks |
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Kyle Brenneman (3): |
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- glx: Fix build errors with --enable-mangling (v2) |
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- mapi: Make \_glapi_get_stub work with "gl" or "mgl" prefix. |
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- glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3) |
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Leo Liu (1): |
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- radeon/vce: fix vui time_scale zero error |
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Marek Olšák (21): |
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- st/mesa: fix front buffer regression after dropping st_validate_state |
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in Blit |
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- radeonsi: handle index buffer alloc failures |
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- radeonsi: handle constant buffer alloc failures |
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- gallium/radeon: handle buffer_map staging buffer failures better |
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- gallium/radeon: handle buffer alloc failures in r600_draw_rectangle |
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- gallium/radeon: add a fail path for depth MSAA texture readback |
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- radeonsi: report alloc failure from si_shader_binary_read |
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- radeonsi: add malloc fail paths to si_create_shader_state |
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- radeonsi: skip drawing if the tess factor ring allocation fails |
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- radeonsi: skip drawing if GS ring allocations fail |
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- radeonsi: handle shader precompile failures |
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- radeonsi: handle fixed-func TCS shader create failure |
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- radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload |
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- radeonsi: skip drawing if PS fails to compile or upload |
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- radeonsi: skip drawing if updating the scratch buffer fails |
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- radeonsi: don't forget to update scratch relocations for LS, HS, ES |
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shaders |
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- radeonsi: handle dummy constant buffer allocation failure |
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- gallium/u_blitter: handle allocation failures |
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- radeonsi: add scratch buffer to the buffer list when it's |
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re-allocated |
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- st/dri: don't use \_ctx in client_wait_sync |
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- egl/dri2: don't require a context for ClientWaitSync (v2) |
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Matthew Waters (1): |
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- egl: rework handling EGL_CONTEXT_FLAGS |
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Michel Dänzer (1): |
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- st/dri: Use packed RGB formats |
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Roland Scheidegger (1): |
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- mesa: fix mipmap generation for immutable, compressed textures |
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Tom Stellard (3): |
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- gallium/radeon: Use call_once() when initailizing LLVM targets |
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- gallivm: Allow drivers and state trackers to initialize gallivm LLVM |
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targets v2 |
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- radeon/llvm: Initialize gallivm targets when initializing the AMDGPU |
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target v2 |
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Varad Gautam (1): |
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- egl: restore surface type before linking config to its display |
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Ville Syrjälä (3): |
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- i830: Fix collision between I830_UPLOAD_RASTER_RULES and |
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I830_UPLOAD_TEX(0) |
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- i915: Fix texcoord vs. varying collision in fragment programs |
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- i915: Remember to call intel_prepare_render() before blitting
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