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390 lines
16 KiB
390 lines
16 KiB
/* |
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* Copyright 2011 Joakim Sindholt <[email protected]> |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* on the rights to use, copy, modify, merge, publish, distribute, sub |
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* license, and/or sell copies of the Software, and to permit persons to whom |
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* the Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice (including the next |
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* paragraph) shall be included in all copies or substantial portions of the |
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* Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
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* USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
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#ifndef _D3D9CAPS_H_ |
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#define _D3D9CAPS_H_ |
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#include "d3d9types.h" |
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/* Caps flags */ |
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#define D3DCAPS_OVERLAY 0x00000800 |
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#define D3DCAPS_READ_SCANLINE 0x00020000 |
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#define D3DCAPS2_FULLSCREENGAMMA 0x00020000 |
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#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000 |
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#define D3DCAPS2_RESERVED 0x02000000 |
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#define D3DCAPS2_CANMANAGERESOURCE 0x10000000 |
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#define D3DCAPS2_DYNAMICTEXTURES 0x20000000 |
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#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000 |
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#define D3DCAPS2_CANSHARERESOURCE 0x80000000 |
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#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020 |
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#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080 |
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#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100 |
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#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200 |
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#define D3DCAPS3_DXVAHD 0x00000400 |
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#define D3DCAPS3_RESERVED 0x8000001F |
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#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000 |
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#define D3DPRESENT_INTERVAL_ONE 0x00000001 |
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#define D3DPRESENT_INTERVAL_TWO 0x00000002 |
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#define D3DPRESENT_INTERVAL_THREE 0x00000004 |
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#define D3DPRESENT_INTERVAL_FOUR 0x00000008 |
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#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 |
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#define D3DCURSORCAPS_COLOR 0x00000001 |
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#define D3DCURSORCAPS_LOWRES 0x00000002 |
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#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010 |
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#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020 |
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#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040 |
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#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080 |
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#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100 |
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#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200 |
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#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400 |
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#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800 |
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#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000 |
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#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000 |
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#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000 |
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#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000 |
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#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000 |
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#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000 |
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#define D3DDEVCAPS_HWRASTERIZATION 0x00080000 |
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#define D3DDEVCAPS_PUREDEVICE 0x00100000 |
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#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000 |
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#define D3DDEVCAPS_RTPATCHES 0x00400000 |
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#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000 |
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#define D3DDEVCAPS_NPATCHES 0x01000000 |
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#define D3DPMISCCAPS_MASKZ 0x00000002 |
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#define D3DPMISCCAPS_CULLNONE 0x00000010 |
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#define D3DPMISCCAPS_CULLCW 0x00000020 |
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#define D3DPMISCCAPS_CULLCCW 0x00000040 |
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#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080 |
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#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100 |
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#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200 |
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#define D3DPMISCCAPS_TSSARGTEMP 0x00000400 |
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#define D3DPMISCCAPS_BLENDOP 0x00000800 |
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#define D3DPMISCCAPS_NULLREFERENCE 0x00001000 |
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#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000 |
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#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000 |
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#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000 |
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#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000 |
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#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000 |
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#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000 |
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#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000 |
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#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000 |
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#define D3DPRASTERCAPS_DITHER 0x00000001 |
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#define D3DPRASTERCAPS_ZTEST 0x00000010 |
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#define D3DPRASTERCAPS_FOGVERTEX 0x00000080 |
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#define D3DPRASTERCAPS_FOGTABLE 0x00000100 |
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#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 |
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#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 |
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#define D3DPRASTERCAPS_FOGRANGE 0x00010000 |
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#define D3DPRASTERCAPS_ANISOTROPY 0x00020000 |
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#define D3DPRASTERCAPS_WBUFFER 0x00040000 |
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#define D3DPRASTERCAPS_WFOG 0x00100000 |
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#define D3DPRASTERCAPS_ZFOG 0x00200000 |
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#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000 |
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#define D3DPRASTERCAPS_SCISSORTEST 0x01000000 |
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#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000 |
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#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000 |
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#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000 |
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#define D3DPCMPCAPS_NEVER 0x00000001 |
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#define D3DPCMPCAPS_LESS 0x00000002 |
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#define D3DPCMPCAPS_EQUAL 0x00000004 |
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#define D3DPCMPCAPS_LESSEQUAL 0x00000008 |
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#define D3DPCMPCAPS_GREATER 0x00000010 |
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#define D3DPCMPCAPS_NOTEQUAL 0x00000020 |
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#define D3DPCMPCAPS_GREATEREQUAL 0x00000040 |
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#define D3DPCMPCAPS_ALWAYS 0x00000080 |
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#define D3DPBLENDCAPS_ZERO 0x00000001 |
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#define D3DPBLENDCAPS_ONE 0x00000002 |
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#define D3DPBLENDCAPS_SRCCOLOR 0x00000004 |
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#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008 |
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#define D3DPBLENDCAPS_SRCALPHA 0x00000010 |
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#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020 |
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#define D3DPBLENDCAPS_DESTALPHA 0x00000040 |
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#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080 |
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#define D3DPBLENDCAPS_DESTCOLOR 0x00000100 |
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#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200 |
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#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400 |
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#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 |
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#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 |
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#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000 |
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#ifndef D3D_DISABLE_9EX |
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# define D3DPBLENDCAPS_SRCCOLOR2 0x00004000 |
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# define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000 |
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#endif |
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#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008 |
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#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200 |
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#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000 |
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#define D3DPSHADECAPS_FOGGOURAUD 0x00080000 |
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#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001 |
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#define D3DPTEXTURECAPS_POW2 0x00000002 |
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#define D3DPTEXTURECAPS_ALPHA 0x00000004 |
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#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020 |
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#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040 |
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#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080 |
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#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100 |
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#define D3DPTEXTURECAPS_PROJECTED 0x00000400 |
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#define D3DPTEXTURECAPS_CUBEMAP 0x00000800 |
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#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000 |
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#define D3DPTEXTURECAPS_MIPMAP 0x00004000 |
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#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000 |
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#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000 |
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#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000 |
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#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000 |
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#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000 |
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#define D3DPTFILTERCAPS_MINFPOINT 0x00000100 |
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#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200 |
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#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 |
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#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800 |
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#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000 |
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#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000 |
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#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000 |
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#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000 |
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#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000 |
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#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 |
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#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000 |
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#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 |
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#define D3DPTADDRESSCAPS_WRAP 0x00000001 |
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#define D3DPTADDRESSCAPS_MIRROR 0x00000002 |
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#define D3DPTADDRESSCAPS_CLAMP 0x00000004 |
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#define D3DPTADDRESSCAPS_BORDER 0x00000008 |
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#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010 |
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#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020 |
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#define D3DLINECAPS_TEXTURE 0x00000001 |
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#define D3DLINECAPS_ZTEST 0x00000002 |
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#define D3DLINECAPS_BLEND 0x00000004 |
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#define D3DLINECAPS_ALPHACMP 0x00000008 |
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#define D3DLINECAPS_FOG 0x00000010 |
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#define D3DLINECAPS_ANTIALIAS 0x00000020 |
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#define D3DSTENCILCAPS_KEEP 0x00000001 |
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#define D3DSTENCILCAPS_ZERO 0x00000002 |
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#define D3DSTENCILCAPS_REPLACE 0x00000004 |
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#define D3DSTENCILCAPS_INCRSAT 0x00000008 |
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#define D3DSTENCILCAPS_DECRSAT 0x00000010 |
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#define D3DSTENCILCAPS_INVERT 0x00000020 |
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#define D3DSTENCILCAPS_INCR 0x00000040 |
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#define D3DSTENCILCAPS_DECR 0x00000080 |
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#define D3DSTENCILCAPS_TWOSIDED 0x00000100 |
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#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF |
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#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000 |
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#define D3DFVFCAPS_PSIZE 0x00100000 |
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#define D3DTEXOPCAPS_DISABLE 0x00000001 |
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#define D3DTEXOPCAPS_SELECTARG1 0x00000002 |
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#define D3DTEXOPCAPS_SELECTARG2 0x00000004 |
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#define D3DTEXOPCAPS_MODULATE 0x00000008 |
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#define D3DTEXOPCAPS_MODULATE2X 0x00000010 |
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#define D3DTEXOPCAPS_MODULATE4X 0x00000020 |
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#define D3DTEXOPCAPS_ADD 0x00000040 |
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#define D3DTEXOPCAPS_ADDSIGNED 0x00000080 |
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#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100 |
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#define D3DTEXOPCAPS_SUBTRACT 0x00000200 |
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#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400 |
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#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800 |
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#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000 |
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#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000 |
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#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000 |
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#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000 |
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#define D3DTEXOPCAPS_PREMODULATE 0x00010000 |
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#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000 |
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#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000 |
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#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000 |
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#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000 |
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#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000 |
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#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000 |
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#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000 |
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#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000 |
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#define D3DTEXOPCAPS_LERP 0x02000000 |
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#define D3DVTXPCAPS_TEXGEN 0x00000001 |
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#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002 |
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#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008 |
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#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010 |
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#define D3DVTXPCAPS_LOCALVIEWER 0x00000020 |
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#define D3DVTXPCAPS_TWEENING 0x00000040 |
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#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100 |
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#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200 |
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#define D3DDEVCAPS2_STREAMOFFSET 0x00000001 |
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#define D3DDEVCAPS2_DMAPNPATCH 0x00000002 |
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#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004 |
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#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008 |
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#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010 |
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#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020 |
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#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040 |
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#define D3DDTCAPS_UBYTE4 0x00000001 |
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#define D3DDTCAPS_UBYTE4N 0x00000002 |
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#define D3DDTCAPS_SHORT2N 0x00000004 |
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#define D3DDTCAPS_SHORT4N 0x00000008 |
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#define D3DDTCAPS_USHORT2N 0x00000010 |
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#define D3DDTCAPS_USHORT4N 0x00000020 |
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#define D3DDTCAPS_UDEC3 0x00000040 |
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#define D3DDTCAPS_DEC3N 0x00000080 |
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#define D3DDTCAPS_FLOAT16_2 0x00000100 |
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#define D3DDTCAPS_FLOAT16_4 0x00000200 |
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#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 |
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#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 |
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#define D3DVS20_MAX_NUMTEMPS 32 |
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#define D3DVS20_MIN_NUMTEMPS 12 |
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#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 |
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#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 |
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#define D3DVS20CAPS_PREDICATION (1 << 0) |
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#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0) |
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#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1) |
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#define D3DPS20CAPS_PREDICATION (1 << 2) |
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#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3) |
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#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4) |
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#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 |
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#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 |
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#define D3DPS20_MAX_NUMTEMPS 32 |
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#define D3DPS20_MIN_NUMTEMPS 12 |
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#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 |
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#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 |
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#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 |
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#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 |
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#define D3DMIN30SHADERINSTRUCTIONS 512 |
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#define D3DMAX30SHADERINSTRUCTIONS 32768 |
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/* Structs */ |
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typedef struct _D3DVSHADERCAPS2_0 { |
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DWORD Caps; |
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INT DynamicFlowControlDepth; |
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INT NumTemps; |
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INT StaticFlowControlDepth; |
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} D3DVSHADERCAPS2_0, *PD3DVSHADERCAPS2_0, *LPD3DVSHADERCAPS2_0; |
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typedef struct _D3DPSHADERCAPS2_0 { |
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DWORD Caps; |
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INT DynamicFlowControlDepth; |
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INT NumTemps; |
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INT StaticFlowControlDepth; |
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INT NumInstructionSlots; |
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} D3DPSHADERCAPS2_0, *PD3DPSHADERCAPS2_0, *LPD3DPSHADERCAPS2_0; |
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typedef struct _D3DCAPS9 { |
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D3DDEVTYPE DeviceType; |
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UINT AdapterOrdinal; |
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DWORD Caps; |
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DWORD Caps2; |
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DWORD Caps3; |
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DWORD PresentationIntervals; |
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DWORD CursorCaps; |
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DWORD DevCaps; |
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DWORD PrimitiveMiscCaps; |
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DWORD RasterCaps; |
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DWORD ZCmpCaps; |
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DWORD SrcBlendCaps; |
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DWORD DestBlendCaps; |
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DWORD AlphaCmpCaps; |
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DWORD ShadeCaps; |
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DWORD TextureCaps; |
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DWORD TextureFilterCaps; |
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DWORD CubeTextureFilterCaps; |
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DWORD VolumeTextureFilterCaps; |
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DWORD TextureAddressCaps; |
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DWORD VolumeTextureAddressCaps; |
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DWORD LineCaps; |
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DWORD MaxTextureWidth; |
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DWORD MaxTextureHeight; |
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DWORD MaxVolumeExtent; |
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DWORD MaxTextureRepeat; |
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DWORD MaxTextureAspectRatio; |
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DWORD MaxAnisotropy; |
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float MaxVertexW; |
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float GuardBandLeft; |
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float GuardBandTop; |
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float GuardBandRight; |
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float GuardBandBottom; |
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float ExtentsAdjust; |
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DWORD StencilCaps; |
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DWORD FVFCaps; |
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DWORD TextureOpCaps; |
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DWORD MaxTextureBlendStages; |
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DWORD MaxSimultaneousTextures; |
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DWORD VertexProcessingCaps; |
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DWORD MaxActiveLights; |
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DWORD MaxUserClipPlanes; |
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DWORD MaxVertexBlendMatrices; |
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DWORD MaxVertexBlendMatrixIndex; |
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float MaxPointSize; |
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DWORD MaxPrimitiveCount; |
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DWORD MaxVertexIndex; |
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DWORD MaxStreams; |
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DWORD MaxStreamStride; |
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DWORD VertexShaderVersion; |
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DWORD MaxVertexShaderConst; |
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DWORD PixelShaderVersion; |
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float PixelShader1xMaxValue; |
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DWORD DevCaps2; |
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float MaxNpatchTessellationLevel; |
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DWORD Reserved5; |
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UINT MasterAdapterOrdinal; |
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UINT AdapterOrdinalInGroup; |
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UINT NumberOfAdaptersInGroup; |
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DWORD DeclTypes; |
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DWORD NumSimultaneousRTs; |
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DWORD StretchRectFilterCaps; |
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D3DVSHADERCAPS2_0 VS20Caps; |
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D3DPSHADERCAPS2_0 PS20Caps; |
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DWORD VertexTextureFilterCaps; |
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DWORD MaxVShaderInstructionsExecuted; |
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DWORD MaxPShaderInstructionsExecuted; |
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DWORD MaxVertexShader30InstructionSlots; |
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DWORD MaxPixelShader30InstructionSlots; |
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} D3DCAPS9, *PD3DCAPS9, *LPD3DCAPS9; |
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typedef struct _D3DCONTENTPROTECTIONCAPS { |
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DWORD Caps; |
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GUID KeyExchangeType; |
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UINT BufferAlignmentStart; |
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UINT BlockAlignmentSize; |
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ULONGLONG ProtectedMemorySize; |
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} D3DCONTENTPROTECTIONCAPS, *PD3DCONTENTPROTECTIONCAPS, *LPD3DCONTENTPROTECTIONCAPS; |
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typedef struct _D3DOVERLAYCAPS { |
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UINT Caps; |
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UINT MaxOverlayDisplayWidth; |
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UINT MaxOverlayDisplayHeight; |
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} D3DOVERLAYCAPS, *PD3DOVERLAYCAPS, *LPD3DOVERLAYCAPS; |
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#endif /* _D3D9CAPS_H_ */
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