QortalOS Brooklyn for Raspberry Pi 4
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/*
Copyright (c) 2012, Broadcom Europe Ltd
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the copyright holder nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef KHRONOS_MANGLE_H
#if defined KHRONOS_NAME_MANGLING || defined REMOTE_API_LOGGING || defined BCG_MULTI_THREADED
/* EGL Functions */
#define eglGetError mangled_eglGetError
#define eglGetDisplay mangled_eglGetDisplay
#define eglInitialize mangled_eglInitialize
#define eglTerminate mangled_eglTerminate
#define eglQueryString mangled_eglQueryString
#define eglGetConfigs mangled_eglGetConfigs
#define eglChooseConfig mangled_eglChooseConfig
#define eglGetConfigAttrib mangled_eglGetConfigAttrib
#define eglCreateWindowSurface mangled_eglCreateWindowSurface
#define eglCreatePbufferSurface mangled_eglCreatePbufferSurface
#define eglCreatePixmapSurface mangled_eglCreatePixmapSurface
#define eglDestroySurface mangled_eglDestroySurface
#define eglQuerySurface mangled_eglQuerySurface
#define eglBindAPI mangled_eglBindAPI
#define eglQueryAPI mangled_eglQueryAPI
#define eglWaitClient mangled_eglWaitClient
#define eglReleaseThread mangled_eglReleaseThread
#define eglCreatePbufferFromClientBuffer mangled_eglCreatePbufferFromClientBuffer
#define eglSurfaceAttrib mangled_eglSurfaceAttrib
#define eglBindTexImage mangled_eglBindTexImage
#define eglReleaseTexImage mangled_eglReleaseTexImage
#define eglSwapInterval mangled_eglSwapInterval
#define eglCreateContext mangled_eglCreateContext
#define eglDestroyContext mangled_eglDestroyContext
#define eglMakeCurrent mangled_eglMakeCurrent
#define eglGetCurrentContext mangled_eglGetCurrentContext
#define eglGetCurrentSurface mangled_eglGetCurrentSurface
#define eglGetCurrentDisplay mangled_eglGetCurrentDisplay
#define eglQueryContext mangled_eglQueryContext
#define eglWaitGL mangled_eglWaitGL
#define eglWaitNative mangled_eglWaitNative
#define eglSwapBuffers mangled_eglSwapBuffers
#define eglCopyBuffers mangled_eglCopyBuffers
#define eglGetProcAddress mangled_eglGetProcAddress
#define eglClientWaitSyncKHR mangled_eglClientWaitSyncKHR
#define eglCreateImageKHR mangled_eglCreateImageKHR
#define eglCreateSyncKHR mangled_eglCreateSyncKHR
#define eglDestroyImageKHR mangled_eglDestroyImageKHR
#define eglDestroySyncKHR mangled_eglDestroySyncKHR
#define eglGetSyncAttribKHR mangled_eglGetSyncAttribKHR
#define eglGetSyncAttribKHR mangled_eglGetSyncAttribKHR
#define eglQueryProfilingDataNOK mangled_eglQueryProfilingDataNOK
#define eglSignalSyncKHR mangled_eglSignalSyncKHR
#define eglLockSurfaceKHR mangled_eglLockSurfaceKHR
#define eglUnlockSurfaceKHR mangled_eglUnlockSurfaceKHR
#define glEGLImageTargetRenderbufferStorageOES mangled_glEGLImageTargetRenderbufferStorageOES
#define glEGLImageTargetTexture2DOES mangled_glEGLImageTargetTexture2DOES
#define eglAcquireGlobalImageBRCM mangled_eglAcquireGlobalImageBRCM
#define eglCreateCopyGlobalImageBRCM mangled_eglCreateCopyGlobalImageBRCM
#define eglCreateGlobalImageBRCM mangled_eglCreateGlobalImageBRCM
#define eglReleaseGlobalImageBRCM mangled_eglReleaseGlobalImageBRCM
#define eglInitGlobalImageBRCM mangled_eglInitGlobalImageBRCM
#define eglTermGlobalImageBRCM mangled_eglTermGlobalImageBRCM
/* OpenGL ES 1.1 and 2.0 functions */
#define glAlphaFunc mangled_glAlphaFunc
#define glClearColor mangled_glClearColor
#define glClearDepthf mangled_glClearDepthf
#define glClipPlanef mangled_glClipPlanef
#define glColor4f mangled_glColor4f
#define glDepthRangef mangled_glDepthRangef
#define glFogf mangled_glFogf
#define glFogfv mangled_glFogfv
#define glFrustumf mangled_glFrustumf
#define glGetClipPlanef mangled_glGetClipPlanef
#define glGetFloatv mangled_glGetFloatv
#define glGetLightfv mangled_glGetLightfv
#define glGetMaterialfv mangled_glGetMaterialfv
#define glGetTexEnvfv mangled_glGetTexEnvfv
#define glGetTexParameterfv mangled_glGetTexParameterfv
#define glLightModelf mangled_glLightModelf
#define glLightModelfv mangled_glLightModelfv
#define glLightf mangled_glLightf
#define glLightfv mangled_glLightfv
#define glLineWidth mangled_glLineWidth
#define glLoadMatrixf mangled_glLoadMatrixf
#define glMaterialf mangled_glMaterialf
#define glMaterialfv mangled_glMaterialfv
#define glMultMatrixf mangled_glMultMatrixf
#define glMultiTexCoord4f mangled_glMultiTexCoord4f
#define glNormal3f mangled_glNormal3f
#define glOrthof mangled_glOrthof
#define glPointParameterf mangled_glPointParameterf
#define glPointParameterfv mangled_glPointParameterfv
#define glPointSize mangled_glPointSize
#define glPolygonOffset mangled_glPolygonOffset
#define glRotatef mangled_glRotatef
#define glScalef mangled_glScalef
#define glTexEnvf mangled_glTexEnvf
#define glTexEnvfv mangled_glTexEnvfv
#define glTexParameterf mangled_glTexParameterf
#define glTexParameterfv mangled_glTexParameterfv
#define glTranslatef mangled_glTranslatef
#define glActiveTexture mangled_glActiveTexture
#define glAlphaFuncx mangled_glAlphaFuncx
#define glBindBuffer mangled_glBindBuffer
#define glBindTexture mangled_glBindTexture
#define glBlendFunc mangled_glBlendFunc
#define glBlendColor mangled_glBlendColor
#define glBufferData mangled_glBufferData
#define glBlendEquation mangled_glBlendEquation
#define glBufferSubData mangled_glBufferSubData
#define glClear mangled_glClear
#define glClearColorx mangled_glClearColorx
#define glClearDepthx mangled_glClearDepthx
#define glClearStencil mangled_glClearStencil
#define glClientActiveTexture mangled_glClientActiveTexture
#define glClipPlanex mangled_glClipPlanex
#define glColor4ub mangled_glColor4ub
#define glColor4x mangled_glColor4x
#define glColorMask mangled_glColorMask
#define glColorPointer mangled_glColorPointer
#define glCompressedTexImage2D mangled_glCompressedTexImage2D
#define glCompressedTexSubImage2D mangled_glCompressedTexSubImage2D
#define glCopyTexImage2D mangled_glCopyTexImage2D
#define glCopyTexSubImage2D mangled_glCopyTexSubImage2D
#define glCullFace mangled_glCullFace
#define glDeleteBuffers mangled_glDeleteBuffers
#define glDeleteTextures mangled_glDeleteTextures
#define glDepthFunc mangled_glDepthFunc
#define glDepthMask mangled_glDepthMask
#define glDepthRangex mangled_glDepthRangex
#define glDisable mangled_glDisable
#define glDisableClientState mangled_glDisableClientState
#define glDrawArrays mangled_glDrawArrays
#define glDrawElements mangled_glDrawElements
#define glEnable mangled_glEnable
#define glEnableClientState mangled_glEnableClientState
#define glFinish mangled_glFinish
#define glFlush mangled_glFlush
#define glFogx mangled_glFogx
#define glFogxv mangled_glFogxv
#define glFrontFace mangled_glFrontFace
#define glFrustumx mangled_glFrustumx
#define glGetBooleanv mangled_glGetBooleanv
#define glGetBufferParameteriv mangled_glGetBufferParameteriv
#define glGetClipPlanex mangled_glGetClipPlanex
#define glGenBuffers mangled_glGenBuffers
#define glGenTextures mangled_glGenTextures
#define glGetError mangled_glGetError
#define glGetFixedv mangled_glGetFixedv
#define glGetIntegerv mangled_glGetIntegerv
#define glGetLightxv mangled_glGetLightxv
#define glGetMaterialxv mangled_glGetMaterialxv
#define glGetPointerv mangled_glGetPointerv
#define glGetString mangled_glGetString
#define glGetTexEnviv mangled_glGetTexEnviv
#define glGetTexEnvxv mangled_glGetTexEnvxv
#define glGetTexParameteriv mangled_glGetTexParameteriv
#define glGetTexParameterxv mangled_glGetTexParameterxv
#define glHint mangled_glHint
#define glIsBuffer mangled_glIsBuffer
#define glIsEnabled mangled_glIsEnabled
#define glIsTexture mangled_glIsTexture
#define glLightModelx mangled_glLightModelx
#define glLightModelxv mangled_glLightModelxv
#define glLightx mangled_glLightx
#define glLightxv mangled_glLightxv
#define glLineWidthx mangled_glLineWidthx
#define glLoadIdentity mangled_glLoadIdentity
#define glLoadMatrixx mangled_glLoadMatrixx
#define glLogicOp mangled_glLogicOp
#define glMaterialx mangled_glMaterialx
#define glMaterialxv mangled_glMaterialxv
#define glMatrixMode mangled_glMatrixMode
#define glMultMatrixx mangled_glMultMatrixx
#define glMultiTexCoord4x mangled_glMultiTexCoord4x
#define glNormal3x mangled_glNormal3x
#define glNormalPointer mangled_glNormalPointer
#define glOrthox mangled_glOrthox
#define glPixelStorei mangled_glPixelStorei
#define glPointParameterx mangled_glPointParameterx
#define glPointParameterxv mangled_glPointParameterxv
#define glPointSizex mangled_glPointSizex
#define glPolygonOffsetx mangled_glPolygonOffsetx
#define glPopMatrix mangled_glPopMatrix
#define glPushMatrix mangled_glPushMatrix
#define glReadPixels mangled_glReadPixels
#define glRotatex mangled_glRotatex
#define glSampleCoverage mangled_glSampleCoverage
#define glSampleCoveragex mangled_glSampleCoveragex
#define glScalex mangled_glScalex
#define glScissor mangled_glScissor
#define glShadeModel mangled_glShadeModel
#define glStencilFunc mangled_glStencilFunc
#define glStencilMask mangled_glStencilMask
#define glStencilOp mangled_glStencilOp
#define glTexCoordPointer mangled_glTexCoordPointer
#define glTexEnvi mangled_glTexEnvi
#define glTexEnvx mangled_glTexEnvx
#define glTexEnviv mangled_glTexEnviv
#define glTexEnvxv mangled_glTexEnvxv
#define glTexImage2D mangled_glTexImage2D
#define glTexParameteri mangled_glTexParameteri
#define glTexParameterx mangled_glTexParameterx
#define glTexParameteriv mangled_glTexParameteriv
#define glTexParameterxv mangled_glTexParameterxv
#define glTexSubImage2D mangled_glTexSubImage2D
#define glTranslatex mangled_glTranslatex
#define glVertexPointer mangled_glVertexPointer
#define glViewport mangled_glViewport
#define glAttachShader mangled_glAttachShader
#define glBindAttribLocation mangled_glBindAttribLocation
#define glBlendEquationSeparate mangled_glBlendEquationSeparate
#define glBlendFuncSeparate mangled_glBlendFuncSeparate
#define glCreateProgram mangled_glCreateProgram
#define glCreateShader mangled_glCreateShader
#define glDeleteProgram mangled_glDeleteProgram
#define glDeleteShader mangled_glDeleteShader
#define glDetachShader mangled_glDetachShader
#define glDisableVertexAttribArray mangled_glDisableVertexAttribArray
#define glEnableVertexAttribArray mangled_glEnableVertexAttribArray
#define glGetActiveAttrib mangled_glGetActiveAttrib
#define glGetActiveUniform mangled_glGetActiveUniform
#define glGetAttachedShaders mangled_glGetAttachedShaders
#define glGetAttribLocation mangled_glGetAttribLocation
#define glGetProgramiv mangled_glGetProgramiv
#define glGetProgramInfoLog mangled_glGetProgramInfoLog
#define glGetUniformfv mangled_glGetUniformfv
#define glGetUniformiv mangled_glGetUniformiv
#define glGetUniformLocation mangled_glGetUniformLocation
#define glGetVertexAttribfv mangled_glGetVertexAttribfv
#define glGetVertexAttribiv mangled_glGetVertexAttribiv
#define glGetVertexAttribPointerv mangled_glGetVertexAttribPointerv
#define glIsProgram mangled_glIsProgram
#define glIsShader mangled_glIsShader
#define glLinkProgram mangled_glLinkProgram
#define glStencilFuncSeparate mangled_glStencilFuncSeparate
#define glStencilMaskSeparate mangled_glStencilMaskSeparate
#define glStencilOpSeparate mangled_glStencilOpSeparate
#define glUniform1i mangled_glUniform1i
#define glUniform2i mangled_glUniform2i
#define glUniform3i mangled_glUniform3i
#define glUniform4i mangled_glUniform4i
#define glUniform1f mangled_glUniform1f
#define glUniform2f mangled_glUniform2f
#define glUniform3f mangled_glUniform3f
#define glUniform4f mangled_glUniform4f
#define glUniform1iv mangled_glUniform1iv
#define glUniform2iv mangled_glUniform2iv
#define glUniform3iv mangled_glUniform3iv
#define glUniform4iv mangled_glUniform4iv
#define glUniform1fv mangled_glUniform1fv
#define glUniform2fv mangled_glUniform2fv
#define glUniform3fv mangled_glUniform3fv
#define glUniform4fv mangled_glUniform4fv
#define glUniformMatrix2fv mangled_glUniformMatrix2fv
#define glUniformMatrix3fv mangled_glUniformMatrix3fv
#define glUniformMatrix4fv mangled_glUniformMatrix4fv
#define glUseProgram mangled_glUseProgram
#define glValidateProgram mangled_glValidateProgram
#define glVertexAttrib1f mangled_glVertexAttrib1f
#define glVertexAttrib2f mangled_glVertexAttrib2f
#define glVertexAttrib3f mangled_glVertexAttrib3f
#define glVertexAttrib4f mangled_glVertexAttrib4f
#define glVertexAttrib1fv mangled_glVertexAttrib1fv
#define glVertexAttrib2fv mangled_glVertexAttrib2fv
#define glVertexAttrib3fv mangled_glVertexAttrib3fv
#define glVertexAttrib4fv mangled_glVertexAttrib4fv
#define glVertexAttribPointer mangled_glVertexAttribPointer
#define glCompileShader mangled_glCompileShader
#define glGetShaderiv mangled_glGetShaderiv
#define glGetShaderInfoLog mangled_glGetShaderInfoLog
#define glGetShaderSource mangled_glGetShaderSource
#define glReleaseShaderCompiler mangled_glReleaseShaderCompiler
#define glShaderSource mangled_glShaderSource
#define glShaderBinary mangled_glShaderBinary
#define glGetShaderPrecisionFormat mangled_glGetShaderPrecisionFormat
#define glIsRenderbuffer mangled_glIsRenderbuffer
#define glBindRenderbuffer mangled_glBindRenderbuffer
#define glDeleteRenderbuffers mangled_glDeleteRenderbuffers
#define glGenRenderbuffers mangled_glGenRenderbuffers
#define glRenderbufferStorage mangled_glRenderbufferStorage
#define glGetRenderbufferParameteriv mangled_glGetRenderbufferParameteriv
#define glIsFramebuffer mangled_glIsFramebuffer
#define glBindFramebuffer mangled_glBindFramebuffer
#define glDeleteFramebuffers mangled_glDeleteFramebuffers
#define glGenFramebuffers mangled_glGenFramebuffers
#define glCheckFramebufferStatus mangled_glCheckFramebufferStatus
#define glFramebufferTexture2D mangled_glFramebufferTexture2D
#define glFramebufferRenderbuffer mangled_glFramebufferRenderbuffer
#define glGetFramebufferAttachmentParameteriv mangled_glGetFramebufferAttachmentParameteriv
#define glGenerateMipmap mangled_glGenerateMipmap
#define glPointSizePointerOES mangled_glPointSizePointerOES
#define glDiscardFramebufferEXT mangled_glDiscardFramebufferEXT
#define glInsertEventMarkerEXT mangled_glInsertEventMarkerEXT
#define glPushGroupMarkerEXT mangled_glPushGroupMarkerEXT
#define glPopGroupMarkerEXT mangled_glPopGroupMarkerEXT
#define glDrawTexfOES mangled_glDrawTexfOES
#define glDrawTexfvOES mangled_glDrawTexfvOES
#define glDrawTexiOES mangled_glDrawTexiOES
#define glDrawTexivOES mangled_glDrawTexivOES
#define glDrawTexsOES mangled_glDrawTexsOES
#define glDrawTexsvOES mangled_glDrawTexsvOES
#define glDrawTexxOES mangled_glDrawTexxOES
#define glDrawTexxvOES mangled_glDrawTexxvOES
#define glIsRenderbufferOES mangled_glIsRenderbufferOES
#define glBindRenderbufferOES mangled_glBindRenderbufferOES
#define glDeleteRenderbuffersOES mangled_glDeleteRenderbuffersOES
#define glGenRenderbuffersOES mangled_glGenRenderbuffersOES
#define glRenderbufferStorageOES mangled_glRenderbufferStorageOES
#define glGetRenderbufferParameterivOES mangled_glGetRenderbufferParameterivOES
#define glIsFramebufferOES mangled_glIsFramebufferOES
#define glBindFramebufferOES mangled_glBindFramebufferOES
#define glDeleteFramebuffersOES mangled_glDeleteFramebuffersOES
#define glGenFramebuffersOES mangled_glGenFramebuffersOES
#define glCheckFramebufferStatusOES mangled_glCheckFramebufferStatusOES
#define glFramebufferRenderbufferOES mangled_glFramebufferRenderbufferOES
#define glFramebufferTexture2DOES mangled_glFramebufferTexture2DOES
#define glGetFramebufferAttachmentParameterivOES mangled_glGetFramebufferAttachmentParameterivOES
#define glGenerateMipmapOES mangled_glGenerateMipmapOES
#endif
#if defined KHRONOS_NAME_MANGLING || defined BCG_MULTI_THREADED
#define vgCreateEGLImageTargetKHR mangled_vgCreateEGLImageTargetKHR
#define vgGetError mangled_vgGetError
#define vgFlush mangled_vgFlush
#define vgFinish mangled_vgFinish
#define vgSetf mangled_vgSetf
#define vgSeti mangled_vgSeti
#define vgSetfv mangled_vgSetfv
#define vgSetiv mangled_vgSetiv
#define vgGetf mangled_vgGetf
#define vgGeti mangled_vgGeti
#define vgGetVectorSize mangled_vgGetVectorSize
#define vgGetfv mangled_vgGetfv
#define vgGetiv mangled_vgGetiv
#define vgSetParameterf mangled_vgSetParameterf
#define vgSetParameteri mangled_vgSetParameteri
#define vgSetParameterfv mangled_vgSetParameterfv
#define vgSetParameteriv mangled_vgSetParameteriv
#define vgGetParameterf mangled_vgGetParameterf
#define vgGetParameteri mangled_vgGetParameteri
#define vgGetParameterVectorSize mangled_vgGetParameterVectorSize
#define vgGetParameterfv mangled_vgGetParameterfv
#define vgGetParameteriv mangled_vgGetParameteriv
#define vgLoadIdentity mangled_vgLoadIdentity
#define vgLoadMatrix mangled_vgLoadMatrix
#define vgGetMatrix mangled_vgGetMatrix
#define vgMultMatrix mangled_vgMultMatrix
#define vgTranslate mangled_vgTranslate
#define vgScale mangled_vgScale
#define vgShear mangled_vgShear
#define vgRotate mangled_vgRotate
#define vgMask mangled_vgMask
#define vgRenderToMask mangled_vgRenderToMask
#define vgCreateMaskLayer mangled_vgCreateMaskLayer
#define vgDestroyMaskLayer mangled_vgDestroyMaskLayer
#define vgFillMaskLayer mangled_vgFillMaskLayer
#define vgCopyMask mangled_vgCopyMask
#define vgClear mangled_vgClear
#define vgCreatePath mangled_vgCreatePath
#define vgClearPath mangled_vgClearPath
#define vgDestroyPath mangled_vgDestroyPath
#define vgRemovePathCapabilities mangled_vgRemovePathCapabilities
#define vgGetPathCapabilities mangled_vgGetPathCapabilities
#define vgAppendPath mangled_vgAppendPath
#define vgAppendPathData mangled_vgAppendPathData
#define vgModifyPathCoords mangled_vgModifyPathCoords
#define vgTransformPath mangled_vgTransformPath
#define vgInterpolatePath mangled_vgInterpolatePath
#define vgPathLength mangled_vgPathLength
#define vgPointAlongPath mangled_vgPointAlongPath
#define vgPathBounds mangled_vgPathBounds
#define vgPathTransformedBounds mangled_vgPathTransformedBounds
#define vgDrawPath mangled_vgDrawPath
#define vgCreatePaint mangled_vgCreatePaint
#define vgDestroyPaint mangled_vgDestroyPaint
#define vgSetPaint mangled_vgSetPaint
#define vgGetPaint mangled_vgGetPaint
#define vgSetColor mangled_vgSetColor
#define vgGetColor mangled_vgGetColor
#define vgPaintPattern mangled_vgPaintPattern
#define vgCreateImage mangled_vgCreateImage
#define vgDestroyImage mangled_vgDestroyImage
#define vgClearImage mangled_vgClearImage
#define vgImageSubData mangled_vgImageSubData
#define vgGetImageSubData mangled_vgGetImageSubData
#define vgChildImage mangled_vgChildImage
#define vgGetParent mangled_vgGetParent
#define vgCopyImage mangled_vgCopyImage
#define vgDrawImage mangled_vgDrawImage
#define vgSetPixels mangled_vgSetPixels
#define vgWritePixels mangled_vgWritePixels
#define vgGetPixels mangled_vgGetPixels
#define vgReadPixels mangled_vgReadPixels
#define vgCopyPixels mangled_vgCopyPixels
#define vgCreateFont mangled_vgCreateFont
#define vgDestroyFont mangled_vgDestroyFont
#define vgSetGlyphToPath mangled_vgSetGlyphToPath
#define vgSetGlyphToImage mangled_vgSetGlyphToImage
#define vgClearGlyph mangled_vgClearGlyph
#define vgDrawGlyph mangled_vgDrawGlyph
#define vgDrawGlyphs mangled_vgDrawGlyphs
#define vgColorMatrix mangled_vgColorMatrix
#define vgConvolve mangled_vgConvolve
#define vgSeparableConvolve mangled_vgSeparableConvolve
#define vgGaussianBlur mangled_vgGaussianBlur
#define vgLookup mangled_vgLookup
#define vgLookupSingle mangled_vgLookupSingle
#define vgHardwareQuery mangled_vgHardwareQuery
#define vgGetString mangled_vgGetString
#define vgCreateEGLImageTargetKHR mangled_vgCreateEGLImageTargetKHR
#define vguArc mangled_vguArc
#define vguComputeWarpQuadToQuad mangled_vguComputeWarpQuadToQuad
#define vguComputeWarpQuadToSquare mangled_vguComputeWarpQuadToSquare
#define vguComputeWarpSquareToQuad mangled_vguComputeWarpSquareToQuad
#define vguEllipse mangled_vguEllipse
#define vguLine mangled_vguLine
#define vguPolygon mangled_vguPolygon
#define vguRect mangled_vguRect
#define vguRoundRect mangled_vguRoundRect
#if !defined(REMOTE_API_LOGGING) && !defined(BCG_MULTI_THREADED)
/* Internal functions */
#define egl_surface_create mangled_egl_surface_create
#define egl_surface_from_vg_image mangled_egl_surface_from_vg_image
#define egl_surface_term mangled_egl_surface_term
#define egl_surface_set_attrib mangled_egl_surface_set_attrib
#define egl_context_create mangled_egl_context_create
#define egl_context_term mangled_egl_context_term
#endif
#endif //KHRONOS_NAME_MANGLING
#endif //KHRONOS_MANGLED_H