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156 lines
4.4 KiB
156 lines
4.4 KiB
Mesa 21.1.4 Release Notes / 2021-06-30 |
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Mesa 21.1.4 is a bug fix release which fixes bugs found since the 21.1.3 release. |
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Mesa 21.1.4 implements the OpenGL 4.6 API, but the version reported by |
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. |
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL |
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4.6 is **only** available if requested at context creation. |
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Compatibility contexts may report a lower version depending on each driver. |
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Mesa 21.1.4 implements the Vulkan 1.2 API, but the version reported by |
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the apiVersion property of the VkPhysicalDeviceProperties struct |
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depends on the particular driver being used. |
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SHA256 checksum |
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--------------- |
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:: |
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1f177f44098164b65731c5ded4c928fd58b14f6c9d2087aa0e37bc79bf79e90b mesa-21.1.4.tar.xz |
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New features |
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------------ |
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- None |
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Bug fixes |
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--------- |
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- [anv] GravityMark (benchmark) crashes on ANV |
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- [opengl] We happy few not being rendered correctly |
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- Factorio: GPU hang when opening machine inventory |
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- RuneScape on Mesa 21.1.1 (VEGA10) has bad performance and leaks memory |
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- Supraland: flickering black bars on ground |
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- radv: GPU hang in Cyberpunk 2077 on Big Navi |
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- [amdgpu][renoir][rx5500m]: [drm:0xffffffff8198ad5e] \*ERROR* ring gfx timeout, signaled seq=10952, emitted seq=10954 |
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- [spirv-fuzz] SPIR-V parsing FAILED: Invalid back or cross-edge in the CFG |
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- panfrost Mount and Blade: Warband (glitches) |
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- anv: dEQP-VK.robustness.robustness2*no_fmt_qual.null_descriptor.samples* fail |
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Changes |
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------- |
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Bas Nieuwenhuizen (3): |
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- util/fossilize_db: Pull seek into lock. |
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- util/fossilize_db: Split out reading the index. |
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- util/fossilize_db: Do not lock the fossilize db permanently. |
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Caio Marcelo de Oliveira Filho (2): |
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- spirv: Fix handling of OpBranchConditional with same THEN and ELSE |
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- nir/opt_if: Don't split ALU for single block infinite loops |
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Daniel Stone (1): |
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- llvmpipe: Add handle export for resource_get_param |
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Dave Airlie (1): |
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- i965: fix regression in pipe control on g45 |
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Eric Engestrom (2): |
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- .pick_status.json: Update to 977355c6e5efd781dde85d834172dd23cd4852f1 |
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- .pick_status.json: Update to 40b67a292297606f0a7576e3ef4087028d5edd17 |
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Erik Faye-Lund (7): |
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- zink: do not unmap dt-buffers twice |
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- zink: drop repeated usage-bit |
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- zink: do not check buffer-format for usage-bits |
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- zink: remove unused moltenvk functions |
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- libgl-gdi: add missing include |
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- aux/trace: fix bool argument |
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- ci/windows: work around meson encoding issues |
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Francisco Jerez (2): |
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- intel/fs: Teach IR about EOT instruction writing the accumulator implicitly on TGL+. |
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- intel/fs: Fix synchronization of accumulator-clearing W/A move on TGL+. |
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Icecream95 (5): |
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- pan/mdg: Add a bundle ID to instructions |
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- pan/mdg: Reorder some code in mir_spill_register |
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- pan/mdg: Fill from TLS before spilling non-SSA nodes |
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- pan/mdg: Fix reading a spilt register in the bundle it's written |
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- pan/mdg: Add 16 bytes of padding to the end of shaders |
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Iván Briano (1): |
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- intel/nir: Fix txs for null surfaces |
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Jason Ekstrand (1): |
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- spirv: Create acceleration structure and shader record variables |
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Karol Herbst (1): |
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- nv50/ir: fix surface lowering when values get shared accross operations |
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Kenneth Graunke (1): |
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- anv: Fix dynamic primitive topology for tess on Gfx7.x too |
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Lionel Landwerlin (1): |
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- anv: allocate bigger batches as we grow command buffers |
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Marek Olšák (1): |
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- mesa: unreference zombie buffers when creating buffers to lower memory usage |
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Martin Krastev (1): |
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- compiler/glsl: Use mutex lock while freeing up mem_ctx |
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Mike Blumenkrantz (2): |
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- anv: fix dynamic primitive topology for tess |
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- zink: handle custom border color without matching wrap mode case |
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Pierre-Eric Pelloux-Prayer (2): |
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- radeonsi: skip instance_count==0 draws on <= GFX9 |
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- radeonsi: disable ngg culling on llvm < 12 |
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Samuel Pitoiset (2): |
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- radv: reject binding buffer/image when the device memory is too small |
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- radv: always decompress both aspects of a depth/stencil image |
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Simon Ser (1): |
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- amd/addrlib: remove Meson debug message() |
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Thong Thai (1): |
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- radeon/vcn/enc: Add missing line to HEVC SPS header code |
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Timothy Arceri (1): |
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- util: add work around for the game We Happy Few |
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Timur Kristóf (4): |
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- ac/nir: Update TCS output barriers with nir_var_mem_shared. |
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- radv/llvm: Emit s_barrier at the beginning of NGG non-GS shaders. |
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- aco/gfx10: NGG zero output workaround for conservative rasterization. |
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- aco/gfx10: Emit barrier at the start of NGG VS and TES.
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