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133 lines
4.0 KiB
133 lines
4.0 KiB
Mesa 20.3.3 Release Notes / 2021-01-13 |
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====================================== |
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Mesa 20.3.3 is a bug fix release which fixes bugs found since the 20.3.2 release. |
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Mesa 20.3.3 implements the OpenGL 4.6 API, but the version reported by |
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. |
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL |
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4.6 is **only** available if requested at context creation. |
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Compatibility contexts may report a lower version depending on each driver. |
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Mesa 20.3.3 implements the Vulkan 1.2 API, but the version reported by |
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the apiVersion property of the VkPhysicalDeviceProperties struct |
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depends on the particular driver being used. |
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SHA256 checksum |
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--------------- |
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:: |
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f74e212d4838e982a10c203ffa998817d1855c5cf448ae87b58f96edea61d156 mesa-20.3.3.tar.xz |
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New features |
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------------ |
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- None |
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Bug fixes |
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--------- |
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- \[RADV/ACO/SIENNA_CICHLID\] Into the game Shadow of the Tomb Raider the flickering artifacts are present on brushes. |
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- DOOM crashes on startup with OpenGL on RX 6800 |
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- Space Engineers rendering regression after 5f79e4e6 which triggers incorrect optimizations from 053be9f0 |
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- star conflict crashes on iris, but loads fine on i965, on HD 5500 |
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Changes |
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------- |
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Andrii Simiklit (1): |
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- st/mesa: don't affect original st_CompressedTexSubImage parameters |
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Bas Nieuwenhuizen (3): |
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- radv/winsys: Fix inequality for sparse buffer remapping. |
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- radv/winsys: Fix offset in range merging. |
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- radv: Add Android module info to linker script. |
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Danylo Piliaiev (2): |
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- nir: account for point-coord origin when lowering it |
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- nir: fix missing nir_lower_pntc_ytransform.c in the makefile |
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Dylan Baker (6): |
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- docs: Add sha256 sum for 20.3.2 |
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- .pick_status.json: Update to 9ef2c44ce682b7981bd7a68c65f338f1e33bb001 |
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- .pick_status.json: Update to b2d000513e4a9b06d3b073913741dae47a00526e |
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- .pick_status.json: Update to 96ceca33c1dd69a1feed13b0e19bfc38e6f7d979 |
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- .pick_status.json: Update to d9c8422c4168c7433f68b97065283ebf26631d56 |
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- .pick_status.json: Mark 52b6adfbfb51a3b1a54964cbcb2adb0299d1252b as backported |
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Eric Anholt (4): |
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- gallium/draw: Fix intermittent failure to bind new geometry shaders. |
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- gallium/ntt: Fix emitting UBO declarations. |
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- gallium/ntt: Fix leak of the per-instr liveness information. |
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- mesa/st: Free the NIR builtins TGSI tokens after passing to the driver. |
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Erik Faye-Lund (2): |
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- gallium/util: do not perform n^2 stencil blits |
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- zink: dot leak dummy_buffer |
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Georg Lehmann (2): |
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- vulkan/device-select: fix vkGetInstanceProcAddr self-resolving |
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- vulkan/overlay: fix vkGetInstanceProcAddr self-resolving |
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Ian Romanick (3): |
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- spir-v: Mark floating point comparisons exact |
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- Revert "nir: Replace an odd comparison involving fmin of -b2f" |
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- nir/algebraic: Fix broken NaN and -0.0 behavior |
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Icecream95 (1): |
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- pan/mdg: Fix promoted uniform moves with 64-bit types |
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James Park (1): |
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- util: Disable memstream for Apple builds |
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Marek Olšák (2): |
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- st/mesa: don't do glCopyPixels via blit if depth bounds test is enabled |
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- util: add AMD CPU family enums and enable L3 cache pinning on Zen3 |
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Marek Vasut (1): |
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- etnaviv: Fix rework ZSA into a derived state |
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Pavel Asyutchenko (1): |
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- vulkan/overay: fix violation of VUID-VkDeviceCreateInfo-pNext-00373 |
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Pierre-Eric Pelloux-Prayer (1): |
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- drirc: radeonsi workaround for CS:GO |
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Rhys Perry (6): |
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- aco: fix incorrect address calculation for load_barycentric_at_sample |
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- ac/nir: use llvm.readcyclecounter for LLVM9+ |
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- nir/load_store_vectorize: don't ignore subgroup memory barriers |
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- aco: fix unreachable() for uniform 8/16-bit nir_op_mov from VGPR |
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- radv: add RADV_DEBUG=invariantgeom |
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- radv: set invariantgeom for Shadow of the Tomb Raider |
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Samuel Pitoiset (4): |
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- nir: fix determining if an addition might overflow for phi sources |
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- radv: disable TC-compat HTILE in GENERAL for Detroit: Become Human |
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- aco: fix creating the dest vector when 16-bit vertex fetches are splitted |
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- radv/llvm,aco: always split typed vertex buffer loads on GFX6 and GFX10+ |
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nia (1): |
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- util: Avoid pthread_setaffinity_np on NetBSD
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