/* Copyright (c) 2012, Broadcom Europe Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef V3D_VER_H #define V3D_VER_H /* if V3D_TECH_VERSION/V3D_REVISION aren't defined, try to figure them out from * other defines... */ #ifndef V3D_TECH_VERSION #define V3D_TECH_VERSION 2 #endif #ifndef V3D_REVISION #ifdef __BCM2708A0__ #ifdef HERA /* bcg a1, hera */ #define V3D_REVISION 1 #else /* 2708 a0 */ #define V3D_REVISION 0 #endif #elif defined(__BCM2708B0__) /* 2708 b0 */ #define V3D_REVISION 2 #elif defined(__BCM2708C0__) || defined(__BCM2708C1__) /* 2708 c0/1 */ #define V3D_REVISION 3 #else /* capri */ #define V3D_REVISION 6 #endif #endif #define V3D_MAKE_VER(TECH_VERSION, REVISION) (((TECH_VERSION) * 100) + (REVISION)) #define V3D_VER (V3D_MAKE_VER(V3D_TECH_VERSION, V3D_REVISION)) #define V3D_VER_AT_LEAST(TECH_VERSION, REVISION) (V3D_VER >= V3D_MAKE_VER(TECH_VERSION, REVISION)) /* TODO this is temporary */ #if V3D_VER == V3D_MAKE_VER(9, 9) #define V3D_VER_D3D #endif #endif